The sixth leg of this world tour of flight simulation continues with a journey from the Molde (ENML) airport to the Sandane/Anda (ENSD) airport in southern Norway.
The destination can’t accommodate a private jet like the Cessna Citation Longitude, as runway 08/26 is only 3182 feet long. A good old light twin-engine plane, repainted a hundred times over, will have to be rented for the trip, and we’ll just have to hope the engines hold out.
The mountains of Norway come into view, and the ascent continues gradually to ensure that the highest peaks along the route pose no problems.
Above, a view of the aircraft’s instrument panel as it climbs, with a Navigraph map showing the route flown in visual flight. Virtual weather is integrated in real time whenever a new weather report is issued by a ground observation station around the world.
Another sunrise view that brings Norway’s magnificent mountain landscape to life.
We are now almost at our destination. The plane is in left base for runway 08 at Sandane/Alda airport.
Over the still-frozen Innvikfjorden, the final turn is made to stabilize the aircraft on final runway 08. On short final, there’s a cliff just short of threshold 08, and a difference in runway height to take into account for the landing.
Above, a view of the Sandane/Alda virtual airport (ENSD) using Microsoft Flight Simulator. There is no margin for error, as the two runway thresholds are bordered by a cliff and a stretch of water.
Service at the airport is excellent. Two employees are waiting to help us park our aircraft.
Sandane is known for its magnificent panoramas, waterfalls, Briksdalsbreen glacier and horseback riding. The village is nestled inland from the Gloppe Fjord. If you’re traveling there in summer, you’ll need to be prepared for a fair amount of precipitation.
The next flight is from Sandane to Stockholm-Bromma in Sweden with a Beechcraft King Air 350I which has not flown for a long time. We’ll have to fly over the high mountains of the Jostedalsbreen Nasjonalpark before reaching our destination.
The third leg of the round-the-world flight simulation begins with a departure from Isafjordur (BIIS) in Iceland and ends at Vagar airport (EKVG) in the Faroe Islands, an autonomous archipelago belonging to the Kingdom of Denmark.
The departure from Isafjordur faces a mountain. You can see the shadows on the ground. But as visibility is perfect, this is no problem at all, as long as the rate of climb is sufficient.
A left turn over the superb Icelandic landscape establishes the Cessna Citation Longitude on course for the Faroe Islands. The FMS ensures that the aircraft will stay on course. But it’s important to remain vigilant: there’s a lot of other equipment that can cause surprises along the way.
The climb continues over a magnificent landscape. There’s no turbulence today; if there were, the flight simulator would make sure the plane was harder to control, even for the autopilot. I set the virtual flight to observe real air traffic during the flight, but the route between Iceland and the Faroe Islands is off the most popular routes, so it’s normal not to encounter too many aircrafts.
We are now established at our cruising altitude, leaving Iceland’s eastern border to fly over the Atlantic Ocean.
We disconnect the autopilot to give us a free hand on the visual approach to Vagar (EKVG) airport. A small white dot, the lights of runway 12, can be seen straight ahead in the distance. The landing gear is down, as are the flaps, and the speed has stabilized at around 140 knots for the moment.
It’s an ideal time to arrive in the Faroe Islands, with the setting sun coloring all the surrounding clouds.
Runway 12 is visible on the far right in the photo above. The uneven cloud cover sometimes blocks the view of the airport for a few seconds, but the wind quickly blows the clouds away, preventing a missed approach. Virtual weather ensures a constant renewal of weather conditions.
Landing is trouble-free, as the Vagar runway is long enough (5902 x 98 feet) to accommodate such a private jet.
Some 53,000 people lived in the Faroe Islands as of 2021. One of the most popular activities is bird and plant watching. To make it easier for residents and tourists to get around, tunnels have been built between some of the archipelago’s 18 islands.
The fourth leg of the round-the-world virtual flight will take place between Vagar and Ivalo (EFIV) in Finland. This is Finland’s northernmost airport.
The flight simulation with Microsoft Flight Simulator lets you fly over the planet like never before from the comfort of your own home. As airports around the world transmit weather observations at all times, it’s possible to import this data into the flight simulator and fly virtually in the real weather conditions reported around the globe.
This data enhances the feeling of reality for the virtual pilot, but at the same time complicates his task, as he has to take into account the presence of thunderstorms and icing, surface and upper-level winds, changes in cloud cover, visibility, pressure, and so on.
Today’s virtual pilot must also anticipate that failures of all kinds may affect the flight, especially if he or she owns a high-quality virtual aircraft. The engine(s) may fail, a structural problem may affect the aircraft’s controls and navigation equipment may cease to function. Good planning is essential, just as in real life. And since the brain doesn’t differentiate too much between the real and the virtual, there’s plenty of fun to be had.
So, I’ve decided to fly around the world as a millionaire, at my own pace, i.e., using the types of aircraft that tempt me, and flying the routes that are of particular interest. All of this will be done in real weather, with all its joys and obstacles. I’ll be publishing one of these routes on my blog from time to time.
The initial route departs from Quebec’s Jean-Lesage airport (CYQB), passes through Goose Bay (CYYR), in the Canadian province of Newfoundland and Labrador, heads north to Kuujjuaq and ends in Iqaluit (CYFB).
Virtual Flight 2 will present a few photos of the Atlantic crossing from Iqaluit to Kangerlussuaq (BGSF) in Greenland, to Isafjordur (BIIS) in Iceland .
Isafjordur airport has a challenging approach. I don’t know if the Cessna Citation Longitude will be able to land there in one piece, but I intend to give it a try.
Virtual flight 1.
Above, the setting sun illuminates the clouds and the Cessna Citation Longitude en route from Quebec City to Goose Bay. At high altitude, the pilot sets the altimeter to the standard atmospheric pressure of 29.92 inches of mercury. Since all the other pilots are doing the same, a safe separation between the aircraft is ensured.
The next day, the aircraft is seen approaching Kuujjuaq (CYVP) in Nunavik. The altimeter is set to the airport’s atmospheric pressure to reflect the correct height of the runways in relation to the aircraft. Near the airport, the autopilot is disconnected, and the approach is made manually and visually. The desired speed is around 135 knots for the final.
Above, the jet takes off from Kuujjuaq bound for Iqaluit (CYFB) on Baffin Island in Nunavut.
The setting sun illuminates the aircraft’s windows. The approach to Iqaluit has begun. The descent is gradual, so as not to cause discomfort to the virtual passengers…
Above, the aircraft is on final for runway 34 at Iqaluit (CYFB).
The first leg of our virtual flight around the world ends in Iqaluit, the airport where I worked for two and a half years as Flight Service Specialist (FSS) in the yellow tower on the left of the photo.
Above, a photo of the interior of the Flight Service Station at the time. One FSS worked on arrivals and departures at the airport, while the other handled transatlantic flights between Europe and mainly the western USA.
An Air Saguenay DHC-3 Otter has made it from Québec to Kokoda, in Papua New Guinea. It is expected to work around the remote mountain airfields for a while.
Today, the Otter heads for Launumu, a mountain airfield that is at an elevation of 5082 ft asl and 1200 feet long.
The pilot has to watch for the birds in order to avoid any collision in flight…
Following the Kokoda trail is a good way to reach Launumu.
If the mixture is not adjusted, the Otter will lose a lot of steam trying to climb up to 7,500 feet to cross the first line of mountains.
Anybody landing and departing from Launumu deals with high density altitude. This is not only due to the elevation of the airfield but also to the very warm and moist air present in the region. Consequently, some additional airspeed is required on the approach and on the departure.
When a pilot lands southwestward in Launumu coming from Kokoda, he must dive in a valley to lose altitude, which will increase the aircraft’s airspeed. The Launumu runway is in sight.
If the airspeed is not promptly corrected, the approach to the Launumu runway will be too fast. Any airspeed above 60 knots forces the pilot to overshoot (unless you are ready to virtually die a few times while trying).
So, once the higher mountains are crossed, a good way of losing altitude without gaining airspeed is to use flaps (at the corresponding airspeed) and do a tight 360 degree coordinated turn while descending. That way, the pilot will end up in line with the runway and at the speed you want, which is around 50 knots.
The Otter floats endlessly because of its huge wings.
On final for Launumu, the pilot might end up having to deal with the bushes that are close to the runway. It is not unusual for the Otter or the Beaver to complete a difficult approach with bushes wrapped around the landing gear.
Launumu has a surprise for the newcomers. If the pilot lands southwestward, like it was just done here, and the aircraft is not stopped within approximately 600 feet, it starts accelerating since there is a pronounced slope downward in the second half of the runway. This slope leads to a cliff. In case of a missed approach, the pilot can use the slope downwards and dive in the valley at the end of the runway to build up airspeed and start a new approach.
Now that the hard work is done, it is time to wait for the passengers and cargo, and plan the next leg…
The virtual scenery and clouds required softwares like REX, REX Texture Direct, Cumulus X, FTX Global, FTX Global Vector and Pilot’s FS Global 2010.
Well, that is it! The first glider just arrived at the Fane Parish airport in Papua New Guinea…
Before it is officially offered as a tourist attraction for the region, some attempts at taking-off and landing must be done. The first trial attracts a few people!
The descent along the twelve degree sloped runway is a bit rough for the glider’s low wings, as there are some bushes that will have to be trimmed!
The weather is nice and very warm. The only potential problem is the mountain ahead.
Finally, the pilot cuts the link. He is free to go!
The glider flies silently over the lush area of Papua New Guinea.
Using the rising warm air currents, the glider gains altitude.
Why not a pass over Fane?
Here is another isolated village alongside a mountain.
A last steep turn in order to realign for the approach at Fane Parish.
The airbrakes are out and the speed reasonable. The sloped runway is just ahead, on top of the mountain to the right.
Keeping just enough altitude on the approach to be safe.
Now that the landing is a sure thing, it is time to use the airbrakes again to slow down as much as possible.
Keeping in mind that this mountain airfield as a good slope, it is better to have a bit of extra speed. Nobody likes to stall a few feet over a runway!
What an experience it was! But I’ll need some help to pull the glider up the slope!
The virtual flight was great, the view was worth every penny, and I think that this could become a new touristic attraction for the region and the more wealthy visitors…
There is no aircraft in the sky around the Port Moresby Jacksons (AYPY) virtual airport today. No aircraft in the sky but one, a medevac flight.
The winds blow from 240 degree at 50G60 kts and the runways are oriented 14/32. It is way above the maximum crosswind authorized for any aircraft.
But the Shrike Commander’s crew cannot wait until the wind calms down. They must land in the next few minutes in order to save a patient’s life.
As there is no traffic around, the captain has told ATC he intends to do a safe, efficient but non-standard approach.
Arriving straight across the runways, facing the wind, the crew intends to land the aircraft a few feet short of a hangar. The captain requests that someone opens the hangar doors right away. The captain will terminate the approach in the hangar, protected from the wind.
It is safer to arrive facing the wind and immediately enter the hangar, straight ahead. No taxiing with a 60 knots crosswind.
Useless to say, ATC has already refused the request. But the pilot is the only one who decides of the best landing surface, for the safety of the passengers and himself. He proceeds with the approach after having clearly indicated which path will be followed.
The main problem for the approach is the low level mechanical turbulence caused by the gusty 60 kts winds.
If ATC wants to file a complaint, now is a good time to take a picture of the aircraft and its registration to support the case.
The actual ground speed of the airplane is around 20 kts.
The steady high wind speed is actually safer for the crew than if the winds were 240 at 35G60.
Still a bit above the runway and with a 10-20 knots ground speed. The airspeed indicator shows the strength of the wind itself plus the ground speed.
Floating like a hot air balloon or almost!
As the aircraft touches the ground, it stops almost immediately. It is necessary to apply power to reach the hangar, as you can see with the white trail on the ground behind the aircraft.
In real life, the touch-down would have had to be as soon as the asphalt start since the presence of the hangar lowers the wind speed a bit.
A few seconds after the touch-down, the aircraft is in the hangar, protected from the wind, and both doctor and patient can quickly head out to the hospital.
Once in the hangar, the winds were adjusted to zero, which is kind of logical, unless the opposite wall is missing!
It was now time to brace for another storm, which was the inquiry that would possibly follow the landing!
(P.S.: Tim Harris and Ken Hall were the creators of this virtual Port Moresby Jacksons international airport) and it is sold by ORBX. The aircraft is sold by Carenado).
Wanting to add an almost impossible flight in the “unhinged virtual flights” section of my web site, I tried a flight with the Blue Angels C-130 Hercules (Captain Sim) where the aircraft gradually lost all of its engines.
I am aware that the Blue Angels mechanics are real professionals, so I assumed that the engine failures were caused by an unknown reason.
The take-off was made without problem from the Canadian High River (CEN4) airport. This free airport was designed by Vlad Maly and is available through ORBX. The aircraft leaves the 4150 feet runway heading to the Coeur d’Alène airport (KCOE) in United States.
Eventually, the first engine stops. This does not cause a problem. The propeller is feathered and the gradual climbing continues.
The second engine stops. The pilot must forget the initial destination. Bonners Ferry (65S) becomes the alternate airport since the 4000×75 feet runway is good enough for the C-130.
The third engines gives way. A slow descent starts. Bonners Ferry is not very far. The airport is at an altitude of 2337 ft asl.
The aircraft is volontarily flown at a higher altitude than what would normally be requested for a normal approach, just in case the fourth engine stops. When three engines stop after the same refueling, the pilot has the right to think that what feeds the fourth engine can also cause problems.
The highest mountains are now behind the aircraft.
The Bonners Ferry (65S) runway is in sight.
The fourth engine stops. The flaps will not be functional for the landing.
From now on, the pilot should save the virtual flight a few times since it is possible that several trials will be necessary to glide sucessfully to the airport. This is the fun of virtual flight.
The C-130 Hercules has become a big glider. When the speed is maintained, the aircraft loses more 1000 feet per minute. It is easier to feel the aircraft’s inertia.
The wheels will be brought out only when necessary since the gear adds a lot of drag.
From the position indicated in the picture below, it is impossible to arrive to the airport in a straight line: the aircraft will glide over the airport. In the picture, the aircraft seems to be on a good path for landing, but it is an illusion caused by the wide-angle format chosen for the screen capture.
The aircraft is definitely too high. It is impossible to use the flaps to increase the rate of descent.
One must choose between 1) sideslips 2) a 360 degree turn to lose altitude or 3) multiple steep turns perpendicular to the runway to increase to distance to the airport.
What would you choose?
There is no universal method. The 360 degree turn is riskier but can prove efficient. An Airbus A330-200 flown by Quebecer Robert Piché that had lost all of its engines landed successfully in the Açores in 2001 after attempting a last minute 360 degree turn to lose altitude. But here, I did not believe there was enough altitude to safely complete the turn and reach the runway.
A few steep turns were made to extend to ride to the airport. Why steep turns? In order to avoid getting closer to the airport before an acceptable altitude was reached. This method helped keep an eye on the runway at all times to verify if the slope to the airport was still acceptable.
I tried the three methods, always starting from the same saved flight (photo 10). After several sideslips, the aircraft was always approaching the airport too quickly. There was not enough time to lose altitude. The final speed always happened to be too high to stop a C-130 without flaps or thrust reversers.
The 360 degree turn, be it right or left, with different angles and a reasonable speed, always incurred a loss of altitude that brought the aircraft 200 to 300 feet short of the threshold.
Finally, after a few steep turns, the aircraft was positioned on final with the appropriate speed and altitude.
A few last seconds adjustments, to reposition the aircraft in the center of the runway.
At 140 kts, but without any reverse thrust, the whole runway should be necessary to stop the aircraft.
The landing was smooth and the aircraft stopped short of the threshold.
For an unknown reason, the anemometer was still indicating a 10 kts airspeed, even when the aircraft had stopped.
Try such a flight in the virtual mode. The worst that can happen is that you have fun!
Manually flying a huge aircraft like the MD-11F to make a virtual landing in Innsbruck surely will be fun for most flight simulation enthusiasts. Since the Innsbruck airport and its surroundings have been redesigned under ORBX Innsbruck, the immersion feeling is total. The landscape is absolutely fantastic.
Start by taking-off from runway 08. Anybody standing near the fence at the end of the runway will feel the blast. Then, gain enough altitude to be able to do a 180 degree turn to realign the aircraft for runway 26.
Make sure to activate the “air turbulence” option on your virtual weather engine, since an approach near the mountains in Innsbruck generates enough turbulence to make your approach more difficult. The pilot must also, for this exercise, deal with the actual winds even if they do not favor runway 26.
The flaps must be adjusted to 50 degrees for the MD-11F. Insure that the “Autopilot” function is set at “OFF”. The intensity of the automatic breaking is chosen according to the actual winds, the aircraft’s cargo load and the altitude of the airport. The margin of manoeuver with regards to the approach speed is not very large. I tried to maintain 150 kts.
The Innsbruck runway is 2000 meters long. There is not much leeway for the MD-11F.
Once on the ground, you must continue until the end of runway 26 in order to do a 180 degree turn. There is just enough space for the MD-11F.
As you can see in the image below, looking at the windsock, the landing was made with a good tailwind.
The airport is superbly represented and a parking space is already reserved for bigger aircrafts. Employees are waiting for your arrival.
You can try landing with any other big carrier if you do not already own a PMDG virtual MD-11. If you would like to acquire this aircraft, you will realize that it is no longer offered by PMDG, at least for now. Try to put some pressure on the company so that they restart offering the aircraft on which they have put in so much effort. A message on their Facebook site should show your interest: PMDG
If you would like to see an exceptional two hour aviation video on a real flight that lasted ten days across the world, there is none better than the one made by PilotsEYE.tv: Lufthansa Cargo MD-11F in Quito
You witness part of the crew’s planning for a landing on the old Quito runway, in Ecuador. The airport’s altitude is so high that the MD-11F margin of manoeuver is extremely limited. Make sure to own a player that can decode European videos.
The flight simulator enthousiast will have fun trying this short flight ( 14 minutes) from the Eagle County virtual airport (KEGE) to the Telluride virtual airport (KTEX). The virtual flight, using FSX, was made during winter, on January 8th. The shots below represent an idea of what is visible while flying toTelluride. Use 14,000 feet, it should do it…
There are lots of beautiful mountains between KEGE and Telluride, and also some unpredictable weather…
The expected ceiling at Telluride was 8500 ft. On the way to the airport, the clouds and visibility were sometimes obscuring the mountains.
Telluride is a very inviting airport for a MD-11. The 7000 feet runway itself does not represent a big challenge, although its 100 feet are a bit narrow: this aircraft would normally require a 150 feet wide landing surface.
The virtual VFR approach made with the MD-11 was the most expensive way to do the trip, since it required a fly-by and a 270 degree turn to the right to align with runway 09.
The 270 degree turn at a 10-20 degree bank allowed to transit from 14,000 to 10,000 ft without doing anything radical. Just a turn while descending and gradually loosing speed to arrive at around 160 kts on final. The aircraft was now installed on long final, with flaps set at 50 degrees.
The high altitude runway’s 9078 feet msl elevation meant the pilots dealt with lower air density and heavy weight when approaching and, as such, the airspeed had to be adjusted accordingly to prevent stalling on final.
Here is a view from the Telluride tower…
Now with a view like that, you would not consider coming in IFR…!
To prevent an overshoot and some additional expenses in fuel (which are already skyrocketing), an optimal approach was required.
Most accidents with the MD-11 happen when the pilot pushes on the stick when there is a rebound with the nose wheel, thus creating an even stronger rebound. When there is a rebound, there is no need to push on the stick, just wait and the aircraft sets itself quickly.
Now with max breaking and thrust reversers…
The MD-11 can easily turn at the first taxiway at Telluride. But in order to capture a wider view of the airport, I exited at the last taxiway (again adding to the already enormous expense in fuel…)
The employee on the ramp was worried that the MD-11 lower winglet would scratch N900SS while taxiing. But there was plenty of space (11 inches)…
The MD-11 was parked temporarily in a spot needed by every aircraft. It was necessary to unload quickly the precious cargo and get out of the way.
Some expert handling would be needed to help move back that MD-11 close to the runway. But that was the Telluride’s airport manager problem and he had promised he would have something ready!
The virtual scenery from departure to destination is a creation of ORBX programmers and the virtual MD-11 is made by PMDG Simulations (I am not sure it works with P3D though). For the weather, I used REX Simulations as the weather engine and REX and Cumulus X for the cloud textures. (Edit: PMDG does not support it’s MD-11 anymore).
For other challenging virtual flights, head towards the flight simulation section of my web site, under “challenging virtual flights”: there is something for everyone!
For more articles on flight simulation on my web site, click on the following link : Flight simulation