The following pictures show a virtual flight in United States. The trip is from KBLU ( Blue Canyon-Nyack) to Limberlost Ranch (CA21) then to Gansner Field (201). Landing and taking-off from Limberlost Ranch is a nice challenge.
For this flight simulation, I used the FSX flight simulator, the Carenado Cessna C-207 equipped with bush tires and REX clouds.
Airborne from KBLU.
The Cessna C-207 is airborne from the Blue Canyon-Nyack airport runway
Enroute from KBLU (5284 ft ASL) to Limberlost Ranch and it’s 1700 ft grass runway (1650 ft ASL and about 23 NM east of KBLU), you pass by the Nevada County airport (O17) that has also received a special treatment from ORBX.
It might be necessary to fly over the Limberlost Ranch airport before starting an approach, so that you have an idea of what to expect on final.
Over the Limberlost Ranch short and sloped runway
Limberlost Ranch has a sloped runway (in fact, a multiple slope runway). Part of it is asphalted, but most of it is grass. You make the approach for the grass section. Note that there is a fence on the side at the beginning of the runway. The virtual aircraft should not touch the field before it has passed the fence (for more realism).
The Cessna C-207 is on final for the Limberlost Ranch sloped runway
Landing on the Limberlost Ranch short and sloped grass runway
The Cessna C-207 is parked at Limberlost Ranch for a few minutes
Ready for take-off from the Limberlost Ranch runway
With a bit of crosswind, taking-off from this short runway can be demanding. The aircraft feels really sloppy (and I mean it) and behaves more like a boat than a plane during the acceleration to get airborne. It is essential to avoid the line of trees on the left side of the runway. A bit of flaps is required as it is the norm for soft runway operations. Careful but essential use of the rudder will also make your take-off a success.
Aircraft airborne from the Limberlost Ranch runway
Enroute to Gansner Field.
Over the Gansner Field airport runway
Gansner Field is about 41 nm north of KBLU. The virtual airport is very well made and nestled in a valley. Coming in from KBLU, you need to pass 6000 ft mountains before diving for that 3419 ft asl asphalt runway.
The fully enjoy those virtual flights, it is suggested that you install the different layers of Orbx products (Global, Vector, Open LC) as well as the KBLU virtual scenery.
Have a good flight!
For more articles on flight simulation on my web site, click on the following link : Flight simulation
Virtual Cessna 185F C-GNWA on final for Roberts Lake (CRL8) in Ontario
This virtual Cessna 185F is seen here on final for Roberts Lake (CRL8) in Ontario. Due to the prevailing wind at the time of flight, I had to do the approach overflying the Parry Sound (CNK4) airport runway. Real weather was downloaded through internet.
As you can see, there was some bad weather near the airport. Considering that nightime was coming, it was the last flight of the evening.
C-GNWA belongs to the North-Wrights Airways Ltd company, based in Norman Wells, Northwest Territories. This particular Cessna 185F was built in 1977.
The flight simulation platform used to do the flight was FSX. The virtual clouds are a combination of REX (Texture Direct with Soft Clouds) and Cumulus X. The screen capture was slightly edited using an image editing software in order to optimize the contrasts and brightness.
Vlad Maly, who died in 2016, was the creator of this virtual scenery combining Parry Sound and Roberts Lake. It is sold by Orbx.
For more articles on flight simulation on my web site, click on the following link : Flight simulation
Aerial view of the Rothera research station in Antarctica.
For this flight, you will need the Antarctica X flight simulation software made by Aerosoft.
The maintenance of BAS Twin Otters and their Dash-7 is done in Calgary, Canada, and head to Antarctica during the austral summer, between October and March. So if you want to try a flight simulation with a Twin Otter or a Dash-7 from Chile to Antarctica, pick one of those months as it is more realistic.
Since it would be a bit long to make all the virtual flights from Canada to Antarctica, I chose to do the last three legs to see what the landscape looks like.
A Twin Otter is normally approved for a maximum take-off weight of 12,500 pounds. But with skis weighing 800 pounds and additional fuel required to fly longer legs, BAS (British Antarctic Survey) has arranged to have their Twin Otters approved at 14,000 pounds. Even at this weight, the aircraft could still operate on one engine.
First, the aircraft departs La Florida airport (SCSE) in Chile, after a mandatory fuel stop before its next destination, the El Tepual de Puerto Montt airport (SCTE), also in Chile.
Airborne from La Florida, Chile, after refueling.
This virtual flight with the Twin Otter last about 4:25 hours (696 nm) with a heading of 185 degrees.
In flight towards El Tepual de Puerto Montt, Chile.
For the screen captures, FTX Global, FTX Vector and Pilot’s FS Global 2010 were installed. Orbx has also reworked the original El Tepual de Puerto Montt airport to include some people, aircrafts and new buildings. It makes for a more interesting destination.
Twin Otter on final approach for El Tepual de Puerto Montt, Chile.
Ready for refueling at the El Tepual de Puerto Montt, Chile.
The next flight is from the El Tepual de Puerto Montt airport (SCTE) to Punta Arenas (SCCI), both in Chile.
Twin Otter aircraft airborne and heading to Punta Arenas, Chile.
This flight, made low across the Andes, absolutely requires good weather. You will have to climb to 17,000 feet to make the direct route between the airports.
Twin Otter over the Andes climbing for17,000 feet
There are often spectacular views available to the virtual pilot. Yes, the BAS Twin Otter is flown by only one pilot, but there is always somebody else accompanying him.
Don’t forget to lean the mixture during the climb. Also use some additional oxygen (!!) if you don’t want to start singing and flying in circles after a while. Again, pay attention to the mixture during the descent, considering that you will be losing close to 17,000 feet.
Refueling at Punta Arenas, Chile.
The Punta Arenas airport, straight from FSX, is not an interesting airport to look at. It is a very bare airport, with just a single building and a VOR.
But since the BAS pilot do that mandatory leg just before heading to Antarctica, I chose not to change the route. The general direction for the flight to Punta Arenas was 164 degrees and the duration approximately 4:28 hours. You can obviously accelerate the process once the aircraft is established at its flying altitude.
The last flight is from Punta Arenas, Chile, to Rothera, Antarctica.
Twin Otter aircraft heading for the Rothera airport in Antarctica.
The Twin Otter will take between six and seven hours on an average heading of 162 degrees to cover the distance between Punta Arenas (SCCI) and Rothera (EGAR).
Over the snowy mountains of Chile towards Rothera, Antarctica
Carrying extra fuel on the flight towards Rothera, Antarctica.
The runway at Rothera is made of gravel and is 2953 feet long. That is plenty for the Twin Otter and the DASH-7. Before you make the flight, go into the aerosoft/Antarctica X file in your flight simulator and click on the “LOD 8.5” option (the default is at LOD 4.5). It will give you much better details when you are approaching Antarctica.
The antarctic Rothera research station is in sight
Twin Otter aircraft on final at Rothera, Antarctica.
The Airliner World magazine had an excellent article on the BAS operations in Antarctica in its March 2017 edition. It included plenty of interesting pictures and detailed explanations on what is expected from pilots and personnel working for BAS. I compared the Rothera virtual airport with the real one through the available pictures in Airliner World and was pleasantly surprised with the level of accuracy of the details.
A British Antarctic Survey Twin Otter aircraft is landing on the Rothera runway, Antarctica
The BAS always prepares itself for the worst: “[It] carries parts valued at around $5m, including a replacement engine for each aircraft, spare props and undercarriage components”.
Twin Otter aircraft after a landing on the Rothera runway, Antarctica
“A new development for the Air Unit has been its work with the RAF, using C-130 Hercules transports to airdrop supplies into the field. They fly from Punta Arenas and drop fuel to support our science programmes on the Ronne Ice Shelf. […] It is all part of their training system and the accuracy they drop to is very impressive. They might drop 250 drums, think how many Twin Otter trips that would have been for us (48 or more than 400 flying hours)”.
The main hangar in Rothera, Antarctica.
Aerosoft has made an excellent job in replicating the buildings in Rothera, BAS’s main research station in Antarctica. The biggest hangar can accommodate three Twin Otters and a Dash-7 altogether.
Inside the main hangar at the Rothera research station, Antarctica.
When your flight is over, do not forget to change the settings back to LOD 4.5 for Antarctica in your aerosoft/Antarctica X files.
The flight simulator enthousiast will have fun trying this short flight ( 14 minutes) from the Eagle County virtual airport (KEGE) to the Telluride virtual airport (KTEX). The virtual flight, using FSX, was made during winter, on January 8th. The shots below represent an idea of what is visible while flying toTelluride. Use 14,000 feet, it should do it…
FedEx MD-11 on the take-off run at the Eagle County airport (KEGE) (FSX)
FedEx MD-11 airborne from the Eagle County airport (KEGE) (FSX)
FedEx MD-11 between Eagle County airport (KEGE) and Telluride airport (KTEX) (FSX)
There are lots of beautiful mountains between KEGE and Telluride, and also some unpredictable weather…
FedEX Md-11 entering bad weather
The expected ceiling at Telluride was 8500 ft. On the way to the airport, the clouds and visibility were sometimes obscuring the mountains.
A FedEx MD-11 on a flight Eagle County (KEGE) to Telluride (KTEX) (FSX)
Telluride is a very inviting airport for a MD-11. The 7000 feet runway itself does not represent a big challenge, although its 100 feet are a bit narrow: this aircraft would normally require a 150 feet wide landing surface.
The virtual VFR approach made with the MD-11 was the most expensive way to do the trip, since it required a fly-by and a 270 degree turn to the right to align with runway 09.
FedEx MD-11 flies by the Telluride airport KTEX) (FSX)
The 270 degree turn at a 10-20 degree bank allowed to transit from 14,000 to 10,000 ft without doing anything radical. Just a turn while descending and gradually loosing speed to arrive at around 160 kts on final. The aircraft was now installed on long final, with flaps set at 50 degrees.
A FedEx MD-11 on long final runway 09 for the Telluride airport (KTEX) (FSX)
The high altitude runway’s 9078 feet msl elevation meant the pilots dealt with lower air density and heavy weight when approaching and, as such, the airspeed had to be adjusted accordingly to prevent stalling on final.
A FedEx MD-11 on final runway 09 for the Telluride airport (KTEX) (FSX)
Here is a view from the Telluride tower…
View from the Telluride airport (KTEX) (FSX) of a FedEx MD-11 on final for runway 09
Now with a view like that, you would not consider coming in IFR…!
A FedEx MD-11 inbound from KEGE on final for runway 09 at the Telluride airport (KTEX) (FSX)
To prevent an overshoot and some additional expenses in fuel (which are already skyrocketing), an optimal approach was required.
Most accidents with the MD-11 happen when the pilot pushes on the stick when there is a rebound with the nose wheel, thus creating an even stronger rebound. When there is a rebound, there is no need to push on the stick, just wait and the aircraft sets itself quickly.
A FedEx MD-11 over the threshold runway 09 at the Telluride airport (KTEX) (FSX)
Now with max breaking and thrust reversers…
A FedEX MD-11 slowing down at the Telluride airport (KTEX) (FSX)
The MD-11 can easily turn at the first taxiway at Telluride. But in order to capture a wider view of the airport, I exited at the last taxiway (again adding to the already enormous expense in fuel…)
A FedEX Md-11 is exiting runway 09 at the Telluride airport (KTEX) (FSX)
The employee on the ramp was worried that the MD-11 lower winglet would scratch N900SS while taxiing. But there was plenty of space (11 inches)…
A FedEX Md-11 is taxiing on the ramp at the Telluride airport (KTEX) (FSX)
The MD-11 was parked temporarily in a spot needed by every aircraft. It was necessary to unload quickly the precious cargo and get out of the way.
Temporary parking for a FedEx MD-11 at the Telluride airport (KTEX) (FSX)
Some expert handling would be needed to help move back that MD-11 close to the runway. But that was the Telluride’s airport manager problem and he had promised he would have something ready!
FedEx Md-11 parked at the Telluride airport (KTEX) (FSX)
The virtual scenery from departure to destination is a creation of ORBX programmers and the virtual MD-11 is made by PMDG Simulations (I am not sure it works with P3D though). For the weather, I used REX Simulations as the weather engine and REX and Cumulus X for the cloud textures. (Edit: PMDG does not support it’s MD-11 anymore).
For other challenging virtual flights, head towards the flight simulation section of my web site, under “challenging virtual flights”: there is something for everyone!
For more articles on flight simulation on my web site, click on the following link : Flight simulation
Alex Geoff, the ORBX Block Island (KBID) virtual airport designer, asked flight simulator enthousiasts to try to operate the biggest aircraft possible on that airport ‘s 2502 ft runway.
Canadian military aircraft C17-A ready for take-off runway 10 at the Block Island (KBID) virtual airport in United States (FSX)
Naturally, we are talking about a virtual flight. You must then forgive the landing of an aircraft which, in real life, would destroy the runway. You also have to disregard the fact that numerous trees would have to be chopped if the aircraft would elect to use the taxiway. I was almost forgetting the pilots and airport manager that would have to be fired following the authorized manoeuver.
The context of the flight having been presented, here is the data that will allow flight simulator enthousiasts to replicate the circuit around the Block Island airport with a Virtavia C-17A.
Contrary to the Cessna type aircrafts normally evolving around the airport, the total weight of the canadian military C-17A used for the flight was 405,000 pounds. The fuel was adjusted to 50% in all four tanks. Both pilots agreed to skip lunch in order to avoid adding any extra weight to the beast…
Flaps were adjusted to 2/3. I backed the aircraft to the beginning of the runway, applied the brakes, applied full throttle, waited for maximum regime, released the brakes and used ground effect to lift the aircraft before it was too late. The take-off was done on runway 10 with a 12 kts and 70 degree crosswind.
Canadian military aircraft C17-A airborne runway 10 at the Block Island (KBID) virtual airport in United States (FSX)
Then, four right turns were made : 190°, 280°, 010° and 100°. During the flight, the aircraft’s altitude never went above 2000 feet.
Canadian military aircraft C17-A turning downwind runway 10 at the Block Island (KBID) virtual airport in United States (FSX)
Wheels and flaps were brought down in base so that I did not have to make serious adjustments on final.
Canadian military aircraft C17-A turning base runway 10 at the Block Island (KBID) virtual airport in United States (FSX)
Canadian military aircraft C17-A on long final runway 10 at the Block Island (KBID) virtual airport in United States (FSX)
Canadian military aircraft C17-A short final runway 10 at the Block Island (KBID) virtual airport in United States (FSX)
The speed eventually went down to 128 kts and, while the aircraft was still about two feet in the air, I used the airbrakes. The thrust reversers were fully activated two feet before touch-down (continued pressure on F2) since they take time to rev up. That is not necessarily the proper way to do it and you can wait one more second, until the wheels touch the runway, to use the reversers. The main gear touched at the very beginning of the runway and maximum breaking was then applied.
Canadian military aircraft C17-A landing at the Block Island (KBID) virtual airport in United States (FSX)
It was possible to exit on the taxiway without having to back-track on the runway. The environment always coming second, some trees were cut so that there were no contacts with the aircraft.
Canadian military aircraft C17-A exiting runway 10 at the Block Island (KBID) virtual airport (FSX) in United States
Canadian military aircraft C17-A taxiing at the Block Island (KBID) virtual airport (FSX) in United States
If you decide to try it out, think of saving the flight when you are on final, in case you are not satisfied with your performance during the landing (scrapped aircraft, destroyed houses and vehicles in the neighborhood, burned forest at the end of runway 10, collateral victims, etc.).
Canadian military aircraft C17-A at the Block Island (KBID) virtual airport (FSX) in United States
Good luck!
For other challenging virtual flights, head towards the flight simulation section of the present web site.
For more articles on flight simulation on my web site, click on the following link : Flight simulation
Boeing B-52 (FSX) airborne from Montréal Pierre-Elliott-Trudeau Intl to Anchorage, Alaska
Boeing B-52 (FSX) building up speed between Montréal and Anchorage
The Boeing B-52 is a Captain Sim creation and the Montreal airport is made by FlyTampa. The remaining scenery is designed by ORBX. Here are few basic informations for those of you who would be tempted to try a flight immediately after the download is completed. For the takeoff: pitot heat, 100% flaps down, YAW SAS Switch Engage, stabilizer trimmed, full throttle within four seconds, climb between 1500 and 2000 ft/min. The climb with flaps down is done at 180 kts. Adjust the thrust so that you have time to bring the flaps in totally; use 230 kts as maximum for zero degree flaps. Once in flight, brake to stop the wheels rotation then bring the gear up (although not before reaching 1000 ft agl).
B-52 at cruising altitude (FSX)
Boeing B-52 inbound to Anchorage, Alaska (FSX)
For a normal descent: (note: keep 20 kts in surplus of the proposed speed when the aircraft is turning). The descent is done at about 240 kts, with airbrakes 4, gear down, throttle to idle. À 220 kts, you may start applying flaps (they take 60 secondes to be fully extended). Once in downwind, use153 kts with airbrakes 4 (for 225,000 lbs). No more than 30 degrees turns. The rollout is done at no more than133 kts.
Boeing B-52 with flaps and gear out on the approach for Anchorage (FSX)
Boeing B-52 with runway in sight in Anchorage (FSX)
Boeing B-52 and the parachute on the arrival at Anchorage (FSX)
The touchdown with airbrakes full up is done at 110 kts IAS. The drag chute is then deployed (never above 135 kts). Keep a slight angle only, with the rear wheels touching first. When taxiing, turn the YAW switch and the airbrakes to “OFF”. Those are only basic infos. By the way, when the drag chute is deployed, you will not see a difference in the breaking distance; the chute is there only for “graphic” reality. Have a good flight!
Boeing B-52 leaving the runway in Anchorage (FSX)
For more articles on flight simulation on my web site, click on the following link : Flight simulation
Twin Otter Series 400 parked in Victoria, British-Columbia, in 2016
Knowing I would spend some time in Victoria in 2016, I planned a visit of the Viking Air Ltd installations, the Canadian company who now builds the famous Twin Otter Series 400. This company is unknown from a majority of Canadians since its production is essentially exported. Out of one hundred aircrafts produced so far, only two were bought by a Canadian company. Viking also offers maintenance service for the Twin Otter Series 100 to 300 in activity around the world.
In the foreground, a Twin Otter Series 400 built by Viking in Victoria, British-Columbia. In the background, a CL-215 water bomber recently acquired by Viking. It will possibly be modified into the more powerful CL-415 version .
In the beginning of 2016, Bombardier and Viking sealed a commercial deal that now makes Viking the new owner of the patents and designs for the CL-215 and CL-415 water bombers. Viking not only services the existing Twin Otters but is evaluating the possibility of restarting the production of the CL-415 water bombers. All is resting on the demand. But with more extreme meteorological conditions fueling a growing number of major forest fires, one can expect that within the next few years Viking will reactivate the production.
In Victoria, a Twin Otter Series 400 on floats built by Viking has been bought by Reignwood Air. It is ready for delivery to China (2016).
With the on-going regulatory changes actually taking place in China, Viking is confident to see an increase in its orders for the Twin Otter Series 400 on floats. The company will receive, at their Victoria installations in 2016, the first flight simulator essentially dedicated to training pilots on the Twin Otter on floats.
A Viking’s Twin Otter Series 400 in Victoria ready for delivery to Russia
For now, Russia is Viking’s most important customer despite the ups and downs linked to the political crisis between that country and Ukraine combined with a ruble devaluation that have forced a slowdown in the production of aircrafts destined to Russian companies. With the recent stabilization in the political situation, Viking has been able to hire back numerous workers which now brings the count to at least 350 employees, if my memory does not fail me.
Turbo Otter DHC-3T C-GVTO in Victoria, Canada, in 2016
Nowadays, most Canadians ignore that a Canadian company has restarted the production of the Twin Otters and is evaluating the possibility of also relaunching the production of the CL-415 water bombers. In the meantime, some CL-215s recently acquired by Viking will possibly be transformed into the more powerful CL-415 version. The only thing now missing for Viking is an important order from a Canadian company: that would make its name as well-known as Bombardier or De Havilland.
For other articles on aviation and photography, click on the following link: Aviation photography
A virtual DHC-6 Twin Otter enroute for Kokoda after a fire on the right engine while departing Yongai (KGH) in Papua New Guinea PNG (FSX)
Ken Hall and Tim Harris have created a new virtual scenery for flight simulation enthousiasts. It is called “Tapini” and sold by ORBX. Their penultimate creation, AYPY Jackson’s International, allowed the virtual pilot to fly in very demanding virtual airports along the Kokoda Trail in Papua New Guinea. “Tapini” represents a whole new challenge and I have included several screen captures to show you how the different runways look in this new virtual scenery.
“Tapini”, still in Papua New Guinea, allows the virtual pilot to test his skills on seven new runways located in difficult areas of the Owen Stanley Range. Those airports also constitute a serious test for any aircraft, like in the picture above where damages to the right engine were sustained at Yongai.
A virtual Piper Pacer virtuel is about to land on the Ononge (ONB) curved runway in Papua New Guinea PNG (FSX). (It is possible to see the curve starting on the top of the image)
To improve the virtual clouds while flying between the different airports, I used either REX or FSGRW weather engines. The cloud textures and weather effects were improved by one or many of the following products: Cumulus X, PrecipitFX, REX Texture Direct and REX Soft Clouds.
A virtual Dash 7 has just landed in Woitape (WTP) in Papua New Guinea PNG (FSX)
As variety is more fun, and also due to the different challenges created by those runways, the following virtual aircrafts were used: Carenado C-185F, Lionheart Creations PA-18, Virtavia DHC-4, Aerosoft DHC-6 Twin Otter and Milton Shupe DHC-7.
The “Tapini” scenery gives the pilot a choice between the seven following runways:
ASB (Asimba)
A tricky, very short runway near a river.
A DHC-4 Caribou virtual aircraft is on approach for Asimba’s sloped runway (ASB) in Papua New Guinea PNG (FSX)
This is a very interesting runway, best done with a STOL aircraft like the Caribou DHC-4. The inhabitants might have to help you clear out some branches along the runway, considering the size of the aircraft. The runway slopes down on take-off, which helps to build up speed.
A DHC-4 Caribou virtual aircraft is on a stopover at Asimba (ASB) in Papua New Guinea PNG (FSX)
A DHC-4 Caribou virtual aircraft is airborne from Asimba (ASB) in Papua New Guinea PNG (FSX)
FNE (Fane)
A one-way, really challenging 12 degree sloped runway, with unpredictable winds.
A De Havilland DHC-7 virtual aircraft on final for the Fane (FNE) airport’s sloped runway in Papua New Guinea PNG (FSX)
The runway sits on top of a hill. It is an amazing experience to land there. No wonder there are a lot of people watching the arrivals and departures.
If you slow down too quickly with an aircraft as big as the DHC-7 on that sloped runway, the twelve degree angle prevents you from moving forward. You must let the aircraft come down the runway very slowly, using the power to control the descent and the rudder to stay aligned on the runway, then apply take-off power for a few seconds to build just enough momentum to get above the hill.
A De Havilland DHC-7 virtual aircraft just finished taxiing uphill on the Fane (FNE) airport’s sloped runway in Papua New Guinea PNG (FSX)
To turn the aircraft around, it’s a combination of power and reverse thrust until you clear all the obstacles (any humans venturing behind the aircraft will also be cleared during the operation…).
A De Havilland DHC-7 virtual aircraft is airborne from the Fane (FNE) airport’s sloped runway in Papua New Guinea PNG (FSX)
There is a not so friendly man with a rifle watching the airport’s operations. Even the United Nations staff do not stay longer than necessary…
KGH (Yongai)
A very bumpy one-way sloped runway. A real bush aircraft is needed here!
A virtual DHC-6 Twin Otter on approach for the Yongai (KGH) bumpy runway in Papua New Guinea PNG (FSX)
Even with a real bush aircraft, there is a possibility that one of the aircraft’s propellers hits the ground while taxiing on the runway. There are so many deep holes that are hard to see, I can only wish the best of lucks to everyone trying out this airport!
A virtual DHC-6 Twin Otter on the Yongai (KGH) bumpy runway in Papua New Guinea PNG (FSX)
Keep a close watch on the area near the little house at the end of the runway. The DHC-6 was really shaken while turning around for take-off. One of the propellers hit the ground but no problems were detected…until the aircraft was airborne. The fire alarm then went off, just as the aircraft was passing the runway threshold, seconds before flying over a cliff.
A virtual DHC-6 Twin Otter with its right engine on fire is just airborne from the Yongai (KGH) bumpy runway in Papua New Guinea PNG (FSX)
So much for the planned trip… and it was out of the question to return to Yongai on one engine. I had to pull the handle to stop the fire, feather the prop, cut the fuel where it was not needed anymore then head to the Kokoda airport as it was a sure alternative, having a long runway and an elevation that did not require the use of extra power.
KSP (Kosipe)
A relatively short runway that requires good calculations from the pilot, since it is located high in the mountains.
A virtual Cessna C-185F is enroute to the Kosipe (KSP) airport in Papua New Guinea PNG (FSX)
The Cessna C-185F is a very well suited aircraft for that runway. Make sure not to be too heavy on the brakes, as new C-185 propellers are hard to find in Kosipe. You can land in both directions. Ensure that the mixture is set properly as the airport is above 6300 feet.
A virtual Cessna C-185F is rolling after touching down on the Kosipe (KSP) runway in Papua New Guinea PNG (FSX)
A virtual Cessna C-185F is airborne from the Kosipe (KSP) runway in Papua New Guinea PNG (FSX)
ONB (Ononge)
A curved and very bumpy runway! For those who like low flying. Make sure you choose the good aircraft here; there is not much manoeuvering area once on the ground.
A Virtual Piper Pacer on approach for the Ononge (ONB) curved runway in Papua New Guinea PNG (FSX)
Ononge looks really scary when you show up on final for the first time. You wonder if the little trail that you see can really be a runway. For that kind of situation, the little Piper Pacer is an excellent aircraft, approaching slowly and braking on a dime. The runway is curved in the middle so you will need a bit of right rudder to keep the aircraft aligned with the runway.
A Virtual Piper Pacer on the Ononge curved runway in Papua New Guinea PNG (FSX)
I guess all those people with their cargo are waiting for a bigger airplane than mine…
A Virtual Piper Pacer is airborne from the Ononge curved runway in Papua New Guinea PNG (FSX)
TAP (Tapini)
A challenging one-way sloped runway nestled in a tight valley. You can even use an ILS to arrive there!
A virtual DHC-4 Caribou on short final for the Tapini (TAP) sloped runway in Papua New Guinea PNG (FSX)
This is a superbly designed area and airport. I visited it with the DHC-4 Caribou but any other big STOL aircraft would have fitted there. There is enough room to manoeuver. It is not too bumpy. There is an interesting slope: it starts downward and ends upward: this helps to slow down the aircraft after landing.
A virtual DHC-4 Caribou on the ground at the Tapini (TAP) airport in Papua New Guinea PNG (FSX)
A virtual DHC-4 Caribou is airborne from the Tapini (TAP) airport in Papua New Guinea PNG (FSX)
WTP (Woitape)
Looks like a no brainer, but there is no margin of error on this one-way slightly sloped runway. Very precise calculations and settings are required if you want to land there with something else than a small aircraft.
A virtual De Havilland DHC-7 on final approach for the Woitape airport (WTP) virtual airport in Papua New Guinea (FSX)
I found the runway to be very slippery with the De Havilland DHC-7. I must say that there was a good crosswind, as I was flying with real life weather and winds. The DHC-7 behaves like a big boat while decelerating on such a runway.
A virtual De Havilland DHC-7 on the ground with two Twin Otters at the Woitape airport (WTP) in Papua New Guinea (FSX)
The Woitape scenery is gorgeous. It is nice to have all those well designed virtual aircrafts, people and animals on site as this makes the scenery so much more realistic.
A De Havilland Virtual DHC-7 is airborne from the Woitape airport (WTP) in Papua New Guinea (FSX)
I love this new Orbx product. When you fly in such a realistic scenery, the brain does not make much difference between what is real and what is virtual. It really works! And if you use real life weather downloaded from the internet, it’s even better.
I tried the seven airports included in the “Tapini” virtual scenery and they are quite demanding. Yongai was the most challenging airport of them all. I had to do two missed approaches there since I ended up too high on the approach. I eventually got it right, like in real life!
I used the Microsoft flight simulator X (FSX) for all the virtual flights, but other platforms would have worked as well (Dovetail Games FSX Steam edition (FSX: SE) and all versions of P3D). The following products were also installed on my flight simulator: FTX Global, FTX Global Vector and Holgermesh, as well as Pilot’s FS Global 2010.
It is a totally immersive virtual experience and you have to forget everything else when undertaking those challenging virtual flights… if you want to make it “virtually” alive!
For more articles on flight simulation on my web site, click on the following link : Flight simulation
DC-3 at the Homer (PAHO) virtual airport in Alaska (FSX)
If you feel like attempting a virtual landing on an ice runway, an opportunity is offered by ORBX through their Homer (PAHO), Alaska virtual airport. For the flight, I used the FSX platform but it could have been also done under P3D.
DC-3 on skis airborne from the Homer (PAHO) virtual airport in Alaska (FSX)
The ice runway is just a short distance away from the regular Homer asphalted runway. The DC-3 is an excellent aircraft for the task since its approach speed is very low and it is one of the few virtual aircrafts equipped with skis.
A DC-3 on skis is turning final for the Homer ice runway in Alaska (FSX)
If you want to try that flight, make sure to adjust the flight simulator configuration settings so that the Homer ice runway option is activated, otherwise you’ll end up under water…
In order to add a bit of challenge as well as winter realism, you can add a bit of crosswinds or some snow using the standard « heavy snow » option in FSX. The program PrecipitFX helps a lot if you are looking for a better definition of precipitations, be it snow or rain. For this flight, the Cumulus X program was also activated.
Cockpit view of a virtual DC-3 on final for the Homer (PAHO) ice runway in Alaska (FSX)
Virtual DC-3 on skis on short final for the Homer (PAHO) ice runway in Alaska (FSX)
Virtual DC-3 on skis about to touch the threshold of the Homer ice runway in Alaska (FSX)
The short flight proved to be an interesting experience, since the runway was narrow and there were some crosswinds. I thought that it would be very slippery but it was not the case. Maybe one day Orbx, in association with the FSX Steam (Dovetail Games) professionals, will work at modifying the flight simulation platform and add a CRFI (JBI) index of .40 or less to increase the difficulty in slowing down and controlling the virtual aircraft?
A DC-3 on skis flying few feet over the Homer (PAHO) (FSX) ice runway, a product of the ORBX company
A virtuel DC-3 on skis after a landing on the Homer (PAHO) ice runway in Alaska (FSX)
A DC-3 virtual on skis backtracking the Homer (PAHO) ice runway in Alaska (FSX)
As this flight is not a super though exercise, I have placed it in the “standard virtual flights”, in the flight simulation section of my website. For more of those flights, click on the following link: Other standard virtual flights
Have fun trying this one! Later on, I’ll present another ice runway located on Antarctica, which virtual scenery was made by Aerosoft. Even the C-17 Globemaster III is approved there…
For more articles on flight simulation on my web site, click on the following link : Flight simulation
The weather engine ASN (Active Sky Next), like FSGRW, OpusFSI or REX updates the weather by downloading the latest information from the internet. There is also a possibility to use historical data (up to two years back).
ASN, FSGRW and OpusFSI use the default FSX cloud texture sets. So those weather engines can benefit from additional cloud texture sets (from REX for example) for a better visual depiction.
The cloud locations and coverage are accurate as well as realist. Thick overcast layers can be displayed. The cloud transitions are smooth, as well as the vertical variations in temperature, wind speed and wind direction.
Cloud-based effects include in-cloud reduced visibility, related turbulence (in cloud or when entering or exiting a cloud formation), accurate position of precipitation according to the type of clouds and to your position relative to the cloud formation.
Microbursts, wind shears, hail, turbulence as well as updrafts and downdrafts effects are modelled for thunderstorms. There are aural wind shear alerts when flying through a thunderstorm cell: That will nonetheless not be of great help if you attempt to cross a strong thunderstorm as, like in real life, you might not succeed…
You can use the radar to navigate through bad weather since radar and cloud positions are synchronized. The radar shows the intensity of precipitations as well as the echo tops.
Voiced warnings will be triggered when new Airmets and Sigmets are issued. They cover the world and can be viewed on a map. Associated icing and turbulence are added according to the warnings.
In flight, you can receive voiced weather updates through ATIS, FlightWatch or FSS.
ASN corrects the problems sometimes associated with low-level clouds, like inaccurate coverage and wrong position of the clouds, or layers that are really too thin.
Like with other weather engines, there is a flight planning mode. You can enter, import, or build a flight plan, as well as change the flight plan and waypoints at any time before or during a flight.
The weather, airports and navaids are displayed and can be edited, added or erased. The forecasts are available through graphics or text. If, along your route, there is no Metar issued for few hours, the engine will use the forecast to update the weather.
The thermals are modeled using the temperature and surface of terrain.
The wake turbulence trails are visible and, like in real life, are moving with the wind.
ASN does not rely only on interpolation to cover the oceanic areas and other territories where there are few weather stations.
The developers of ASN say that they have created a realistic hurricane simulation based on actual hurricane data. Their program would automatically disregard the ground data that seems incorrect. I cannot comment about the realism of that simulation since I have not tried it yet. But if it is correctly modelled, this function should interest whoever wants to experiment what it is to fly in or near a hurricane.
ASN is compatible with FSX, FSX: SE and the P3D versions up to P3DV4. It can support a multi-monitor setup.
I am not listing all the characteristics of this interesting software since there are always new options added. If you want more details, I provided the link below. Like with all the other weather engines, take the time to see what each has to offer since they have quite different features and spectrum of options.