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Flight Simulation

A radical way of dealing with crosswinds in flight simulation.

There is no aircraft in the sky around the Port Moresby Jacksons (AYPY) virtual airport today. No aircraft in the sky but one, a medevac flight.

Arrival of the Medevac towards the Port Moresby Jacksons (AYPY) airport. The winds forbid a normal landing.
Arrival of the Medevac towards the Port Moresby Jacksons (AYPY) airport. The winds forbid a normal landing.

The winds blow from 240 degree at 50G60 kts and the runways are oriented 14/32. It is way above the maximum crosswind authorized for any aircraft.

But the Shrike Commander’s crew cannot wait until the wind calms down. They must land in the next few minutes in order to save a patient’s life.

The Port Moresby Jacksons (AYPY) is in sight in the center top of the screen capture.
The Port Moresby Jacksons (AYPY) is in sight in the center top of the screen capture.

As there is no traffic around, the captain has told ATC he intends to do a safe, efficient but non-standard approach.

The aircraft is gradually positioned to arrive in a straight line for the AYPY hangar.
The aircraft is gradually positioned to arrive in a straight line for the AYPY hangar.
The aircraft aligns itself to face the wind blowing across the runways.
The aircraft aligns itself to face the wind blowing across the runways.

Arriving straight across the runways, facing the wind, the crew intends to land the aircraft a few feet short of a hangar. The captain requests that someone opens the hangar doors right away. The captain will terminate the approach in the hangar, protected from the wind.

Trajectory of the Shrike Commander 500S towards the hangar at the Port Moresby Jacksons airport. The hangar door has been open for the arrival.
Trajectory of the Shrike Commander 500S towards the hangar at the Port Moresby Jacksons airport. The hangar door has been open for the arrival.

It is safer to arrive facing the wind and immediately enter the hangar, straight ahead. No taxiing with a 60 knots crosswind.

Useless to say, ATC has already refused the request. But the pilot is the only one who decides of the best landing surface, for the safety of the passengers and himself. He proceeds with the approach after having clearly indicated which path will be followed.

The Shrike Commander 500S over the houses near the Port Moresby Jacksons airport.
The Shrike Commander 500S over the houses near the Port Moresby Jacksons airport.

The main problem for the approach is the low level mechanical turbulence caused by the gusty 60 kts winds.

If ATC wants to file a complaint, now is a good time to take a picture of the aircraft and its registration to support the case.

Flying by the AYPY control tower.
Flying by the AYPY control tower.

The actual ground speed of the airplane is around 20 kts.

The Shrike Commander 500S approaching across the runways at the Port Moresby Jacksons airport. The winds blow from 240 degree at 50G60.
The Shrike Commander 500S approaching across the runways at the Port Moresby Jacksons airport. The winds blow from 240 degree at 50G60.

The steady high wind speed is actually safer for the crew than if the winds were 240 at 35G60.

Ground speed of about 20 knots for the Shrike Commander 500S on final for the Port Moresby Jacksons hangar (AYPY).
Ground speed of about 20 knots for the Shrike Commander 500S on final for the Port Moresby Jacksons hangar (AYPY).

Still a bit above the runway and with a 10-20 knots ground speed. The airspeed indicator shows the strength of the wind itself plus the ground speed.

Indicated airspeed 70 knots.
Indicated airspeed 70 knots.
Frontal view of the Shrike Commander 500S about to land in front of the hangar at AYPY.
Frontal view of the Shrike Commander 500S about to land in front of the hangar at AYPY.

Floating like a hot air balloon or almost!

Side view of the Shrike Commander 500S on final for the Port Moresby Jacksons airport's hangar.
Side view of the Shrike Commander 500S on final for the Port Moresby Jacksons airport’s hangar.
The Shrike Commander will soon land in Port Moresby Jacksons.
The Shrike Commander will soon land in Port Moresby Jacksons.

As the aircraft touches the ground, it stops almost immediately. It is necessary to apply power to reach the hangar, as you can see with the white trail on the ground behind the aircraft.

In real life, the touch-down would have had to be as soon as the asphalt start since the presence of the hangar lowers the wind speed a bit.

The Shrike Commander lands a few feet before the hangar. Additional power is mandatory to reach the hangar.
The Shrike Commander lands a few feet before the hangar. Additional power is mandatory to reach the hangar.

A few seconds after the touch-down, the aircraft is in the hangar, protected from the wind, and both doctor and patient can quickly head out to the hospital.

The Shrike Commander 500S in the hangar at Port Moresby (AYPY).
The Shrike Commander 500S in the hangar at Port Moresby (AYPY).

Once in the hangar, the winds were adjusted to zero, which is kind of logical, unless the opposite wall is missing!

View of the Port Moresby Jacksons (AYPY)
View of the Port Moresby Jacksons (AYPY)

It was now time to brace for another storm, which was the inquiry that would possibly follow the landing!

(P.S.: Tim Harris and Ken Hall were the creators of this virtual Port Moresby Jacksons international airport) and it is sold by ORBX. The aircraft is sold by Carenado).

Click on the link for more unhinged virtual flights on my blog.

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Flight Simulation

Limberlost Ranch (CA21) and the Twin Otter C-FPOG

The virtual flight below was made with the FSX flight simulation platform. The last time I flew at Limberlost Ranch, I used a Cessna C-207 ( The Cessna C-207 in Limberlost Ranch ).

This time, I tried the sloped and laterally uneven runway with a Twin Otter. This one is painted with the real colours of the Province of Ontario Ministry of natural resources (C-FOPG). The only problem I expected was regarding the larger wings of the Twin Otter once close to the hangar.

On final for the Limberlost Ranch runway
On final for the Limberlost Ranch runway
Twin Otter C-FOPG approaching the Limberlost Ranch short runway
Twin Otter C-FOPG approaching the Limberlost Ranch short runway

Finally, everything went well. The only difficulty was to manoeuver near the hangar to reposition the aircraft for take-off. With several ajustments to the propeller’s pitch, I was eventually able to turn around.

Arrival at Limberlost Ranch of the Twin Otter C-FOPG
Arrival at Limberlost Ranch of the Twin Otter C-FOPG
Virtual aircraft belonging to the Ontario provincial government turning around on the Limberlost Ranch runway.
Virtual aircraft belonging to the Ontario provincial government turning around on the Limberlost Ranch runway.

Since the fence is low enough, it is not a problem for the aircraft’s wings.

Virtual aircraft C-FOPG rolling on the Limberlost Ranch (CA21) runway.
Virtual aircraft C-FOPG rolling on the Limberlost Ranch (CA21) runway.

Near the grass runway’s threshold are a few tall trees that require, for safety measures, a slight banking. Just in case…

Twin Otter aircraft leaving Limberlost Ranch (CA21)
Twin Otter aircraft leaving Limberlost Ranch (CA21)

Limberlost Ranch is a fun challenge. It is part of a package called Blue-Canyon Nyack and sold by Orbx. If this is not challenging enough for the flight simulation buff, it is always possible to add strong direct crosswinds and that should do it!

Click on the link for other challenging virtual flights on my blog.

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Flight Simulation

The Martinair Cargo MD-11 on a virtual VFR approach in Innsbruck

Manually flying a huge aircraft like the MD-11F to make a virtual landing in Innsbruck surely will be fun for most flight simulation enthusiasts. Since the Innsbruck airport and its surroundings have been redesigned under ORBX Innsbruck, the immersion feeling is total. The landscape is absolutely fantastic.

A virtual Martinair Cargo MD-11F is airborne from runway 26 at the Innsbruck airport (LOWI)
A virtual Martinair Cargo MD-11F is airborne from runway 26 at the Innsbruck airport (LOWI)

Start by taking-off from runway 08. Anybody standing near the fence at the end of the runway will feel the blast. Then, gain enough altitude to be able to do a 180 degree turn to realign the aircraft for runway 26.

A PMDG MD-11F preparing for a visual approach runway 08 at Innsbruck
A PMDG MD-11F preparing for a visual approach runway 08 at Innsbruck

Make sure to activate the “air turbulence” option on your virtual weather engine, since an approach near the mountains in Innsbruck generates enough turbulence to make your approach more difficult. The pilot must also, for this exercise, deal with the actual winds even if they do not favor runway 26.

Virtual Martinair Cargo MD-11F approaching the Innsbruck airport (LOWI)
Virtual Martinair Cargo MD-11F approaching the Innsbruck airport (LOWI)

The flaps must be adjusted to 50 degrees for the MD-11F. Insure that the “Autopilot” function is set at “OFF”. The intensity of the automatic breaking is chosen according to the actual winds, the aircraft’s cargo load and the altitude of the airport. The margin of manoeuver with regards to the approach speed is not very large. I tried to maintain 150 kts.

A virtual PMDG MD-11F with full flaps (50 degrees) on final for runway 08 in Innsbruck
A virtual PMDG MD-11F with full flaps (50 degrees) on final for runway 08 in Innsbruck

The Innsbruck runway is 2000 meters long. There is not much leeway for the MD-11F.

Virtual PMDG MD-11F arriving for runway 08 at Innsbruck
Virtual PMDG MD-11F arriving for runway 08 at Innsbruck
Virtual PMDG MD-11F breaking runway 08 in Innsbruck
Virtual PMDG MD-11F breaking runway 08 in Innsbruck

Once on the ground, you must continue until the end of runway 26 in order to do a 180 degree turn. There is just enough space for the MD-11F.

Virtual Martinair Cargo MD-11F backtracking runway 08 at Innsbruck
Virtual Martinair Cargo MD-11F backtracking runway 08 at Innsbruck

As you can see in the image below, looking at the windsock, the landing was made with a good tailwind.

Virtual Martinair Cargo MD-11F exiting the runway at Innsbruck
Virtual Martinair Cargo MD-11F exiting the runway at Innsbruck

The airport is superbly represented and a parking space is already reserved for bigger aircrafts. Employees are waiting for your arrival.

Innsbruck virtual airport and the Martinair Cargo MD-11F
Innsbruck virtual airport and the Martinair Cargo MD-11F
PMDG virtual MD-11F parked at the Innsbruck airport in Austria
PMDG virtual MD-11F parked at the Innsbruck airport in Austria
Virtual Martinair Cargo MD-11F parked at the Innsbruck airport
Virtual Martinair Cargo MD-11F parked at the Innsbruck airport

You can try landing with any other big carrier if you do not already own a PMDG virtual MD-11. If you would like to acquire this aircraft, you will realize that it is no longer offered by PMDG, at least for now. Try to put some pressure on the company so that they restart offering the aircraft on which they have put in so much effort. A message on their Facebook site should show your interest: PMDG

If you would like to see an exceptional two hour aviation video on a real flight that lasted ten days across the world, there is none better than the one made by PilotsEYE.tv: Lufthansa Cargo MD-11F in Quito

PilotsEye DVD on a ten day worldwide trip with a Lufthansa Cargo MD-11F
PilotsEye DVD on a ten day worldwide trip with a Lufthansa Cargo MD-11F

You witness part of the crew’s planning for a landing on the old Quito runway, in Ecuador. The airport’s altitude is so high that the MD-11F margin of manoeuver is extremely limited. Make sure to own a player that can decode European videos.

Have a good flight!

Click on the link for other challenging virtual flights on my blog.

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Flight Simulation

The PMDG MD-11 and flight simulation

A Brazilian VASP MD-11 aircraft is on final for the Guarulhos international airport in Sao Paulo.
A Brazilian VASP MD-11 aircraft is on final for the Guarulhos international airport in Sao Paulo.

The picture above shows a virtual MD-11 aircraft with the VASP livery over Sao Paulo. In the flight simulator, I positioned it on final for the Guarulhos international airport in Brazil (IATA: GRU, ICAO: SBGR). This MD-11 was created by PMDG.

The landscape is modelized by ORBX and is made of overlapping layers of their different products in order to achieve this final aspect. There is first FTX Global Base Pack, then FTX Global openLC South America and FTX Global Vector. The last touch is added through FTX Global Trees HD, but it is not really visible here due to the late hour.

A Martinair virtual cargo MD-11 is airborne from the Innsbruck airport in Austria.
A Martinair virtual cargo MD-11 is airborne from the Innsbruck airport in Austria.
The mountains surrounding the Innsbruck airport are used as a background for this screen capture of a virtual Martinair Cargo MD-11.
The mountains surrounding the Innsbruck airport are used as a background for this screen capture of a virtual Martinair Cargo MD-11.

The two pictures above show a MD-11 just airborne from Innsbruck, in Austria. The landscape of that region, in real life or virtual mode, is absolutely stunning. I am essentially using the FSX flight simulation platform for now, but I am always monitoring the progress made with Aerofly FS2. The virtual cloud textures for the three pictures are modelized by Rex Simulations and the weather engine used for the flights was  FSGRW.

The MD-11 is an extremely interesting aircraft to fly in the flight simulation mode but it seems that PMDG is not bringing the aircraft up to date to follow the evolution of Microsoft operating systems. It has not been modified neither to work with P3D or other virtual flight platforms. Nevertheless, if customers start expressing their interest in that aircraft, I am convinced that PMDG would allow a bit more research in order to bring that MD-11 with today’s standards of flight simulation ( https://www.facebook.com/pmdgsimulations ).

The documentation offered for the MD-11 by PMDG is really complete. All the articles written in the PC Pilot magazine on how to fly the aircraft are also still available today in only one download.

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Flight Simulation

The Captain Sim’s B-52 in flight simulation

Here are a few modified screen captures of a recent virtual flight made with the Captain Sim’s B-52.

Captain Sim's virtual B-52 aircraft in southern California
Captain Sim’s virtual B-52 aircraft in southern California

The high quality of the modelized clouds and of the landscape in the background helped create screen captures that were even more realistic. FSX was the flight simulation platform used for the flight.  REX Simulations made the virtual cloud textures.

The landscape is a creation of ORBX. At the base of the three screen captures were the following ORBX products: FTX Global Base Pack, FTX Global Vector, FTX Global Open LC North America, FTX Global Trees HD and NA Southern California. The time for the flight was early in the morning.

Virtual clouds created by REX. FSX flight simulation platform.
Virtual clouds created by REX. FSX flight simulation platform.

In the picture below, a few modifications were made using Photoshop to induce a feeling of speed. When comes the time to modify the screen capture of a virtual aircraft with an image editing software, the same rules apply as for a normal picture: moderation gives better results.

A virtual B-52 at high speed and low altitude in Southern California.
A virtual B-52 at high speed and low altitude in Southern California.

The sound of the Boeing B-52’s eight engines is quite impressive. Despite the enormous power available for take-off, the flight simulation enthousiast cannot simply apply full power and hope that the military jet will get airborne. By the book procedures have to be followed, otherwise there won’t be any take-off. A parachute can be deployed when landing for a better visual effect, but the flight simulator will not include it in its calculations for the required landing and breaking distance.

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Flight Simulation

The regional jet CRJ-900ER and CRJ-700ER by Digital Aviation and Aerosoft

The reason for the delays and the positive side for the consumers

A virtual Bombardier regional jet CRJ-900ER (Aerosoft) with the Alaska Airlines colors is climbing after its departure from the Valdez virtual airport in Alaska (ORBX).
A virtual Bombardier regional jet CRJ-900ER (Aerosoft) with the Alaska Airlines colors is climbing after its departure from the Valdez virtual airport in Alaska (ORBX).

Digital Aviation & Aerosoft have finally completed their long awaited project to make a virtual CRJ-900ER and CRJ-700ER Bombardier regional jets. Months later than expected, the flight simulation enthusiasts can now try those two new virtual aircrafts. The CRJ is mostly used to link smaller airports and remote areas to the main hubs. The aircraft can rapidly reach its cruising altitude and stay there a long time, but it is not intended to be a really fast aircraft.

The company explains that, since the beginning, it had underestimated the complexity of the project and, because of ongoing delays, ended up having to catch up with the competition. In order to offer a superior product than the competition, Digital Aviation and Aerosoft had to review what it initially considered as an almost completed project.

Virtual CRJ-700ER aircraft (Aerosoft) with the Alaska Airlines colors airborne from the Valdez virtual airport (ORBX)
Virtual CRJ-700ER aircraft (Aerosoft) with the Alaska Airlines colors airborne from the Valdez virtual airport (ORBX)

The CRJ-900ER and CRJ-700ER had their exterior almost completely redone; the consumer now ends up with a much better looking aircraft. The project manager says that it is only due to the patience and kindness of potential customers that the project was saved. It pays to be nice!

The first flight with the CRJ

Virtual CRJ-900ER aircraft with the Air Nostrum colors departing the St. Maarten international airport (Fly Tampa St.Maarten)
Virtual CRJ-900ER aircraft with the Air Nostrum colors departing the St. Maarten international airport (Fly Tampa St.Maarten)

For the first flight, the manual recommends to first choose and activate one of the default FSX aircraft with the engine running. The pilot then selects the CRJ of his choice. It seems that doing so will prevent a lot of problems.

The virtual 2D cockpit

The virtual 2D cockpit helps save a few FPS. An easy access to the different sections of the cockpit is available since it is divided in several logical panels numbered from 1 to 9.

Navigation

The virtual pilot has access to an updated NavDataPro (May 2017) database for air navigation. It is the world’s most used database in aircraft. The aircraft is also compatible with the popular Navigraph database.

How does a standard computer deals with the new CRJ?

Virtual CRJ-900ER aircraft (Aerosoft) with the U.S. Airways colors airborne from the Denver International airport (Flightbeam Studios)
Virtual CRJ-900ER aircraft (Aerosoft) with the U.S. Airways colors airborne from the Denver International airport (Flightbeam Studios)

I have flown both aircrafts on several virtual airports like St. Maarten (Fly Tampa St. Maarten), Montreal international (Fly Tampa Montreal), Denver international (Flightbeam Studios) and Valdez (ORBX) without problems with regards to the computer’s processors and FPS. It was certainly out of question to try to land at the Courchevel airport (LLH Creations), with its short sloped runway, but a low pass at high speed caused no stutters.

A virtual CRJ-700ER aircraft (Aerosoft) with the Air France HOP colors is in flight over the Courchevel virtual airport in France (LLH Creations)
A virtual CRJ-700ER aircraft (Aerosoft) with the Air France HOP colors is in flight over the Courchevel virtual airport in France (LLH Creations)

Flying the CRJ at low speed

The CRJ offers a good margin of manoeuver when it comes to flying at low speed. But due to the position of the engines, the aircraft’s nose will raise rapidly when the throttle is brought back to idle. In a constant and progressive descent, that does not cause a problem. But if the manoeuver is done on short final when the aircraft is still above 50 feet, the rapid change in the aircraft’s attitude could induce a stall.

The air brakes

One cannot rely too much on the air brakes to slow down the CRJ. They have limited efficiency, both for the virtual and the real aircraft.

Floating tendency

If the aircraft arrives over the threshold at a higher speed than recommended, it will float for a long distance before finally touching down.

Landing and take-off distances

A virtual CRJ-900ER aircraft with the Air Canada colours (Aerosoft) is approaching the Montreal Pierre-Elliott-Trudeau virtual airport (Fly Tampa Montreal)
A virtual CRJ-900ER aircraft with the Air Canada colours (Aerosoft) is approaching the Montreal Pierre-Elliott-Trudeau virtual airport (Fly Tampa Montreal)

The CRJ-900 and CRJ-700 operate on relatively short runways. The CRJ-700 needs 5040 feet for take-off (at maximum weight) and landing, under the standard ICAO conditions. The CRJ-900 requires 6060 feet for take-off and 5260 feet for landing. The maximum range has been established to be around 1300 and 1400 nm.

Managers that facilitate the use of the CRJ

For the CRJ, Digital Aviation & Aerosoft have created managers that allow choosing the number of passengers, cargo, as well as calculating the fuel weight, the center of gravity and the amount of trim required. There is even a FS2 Crew option if desired. Another manager facilitated the addition of liveries.

The flight simulation enthusiasts had been anticipating the arrival of that regional jet for a long time; some did not believe anymore that it would one day become a reality (that includes the company too!). The flight simmers now have access to a world class and high quality regional jet.

For more articles on flight simulation on my web site, click on the following link : Flight simulation

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Flight Simulation

Flying in and out of Limberlost Ranch (CA21)

The following pictures show a virtual flight in United States. The trip is from KBLU ( Blue Canyon-Nyack) to Limberlost Ranch (CA21) then to Gansner Field (201). Landing and taking-off from Limberlost Ranch is a nice challenge.

For this flight simulation, I used the FSX flight simulator, the Carenado Cessna C-207 equipped with bush tires and REX clouds.

Airborne from KBLU.

The Cessna C-207 is airborne from the Blue Canyon-Nyack airport runway
The Cessna C-207 is airborne from the Blue Canyon-Nyack airport runway

Enroute from KBLU (5284 ft ASL) to Limberlost Ranch and it’s 1700 ft grass runway (1650 ft ASL and about 23 NM east of KBLU), you pass by the Nevada County airport (O17) that has also received a special treatment from ORBX.

It might be necessary to fly over the Limberlost Ranch airport before starting an approach, so that you have an idea of what to expect on final.

Over the Limberlost Ranch short and sloped runway
Over the Limberlost Ranch short and sloped runway

Limberlost Ranch has a sloped runway (in fact, a multiple slope runway). Part of it is asphalted, but most of it is grass. You make the approach for the grass section. Note that there is a fence on the side at the beginning of the runway. The virtual aircraft should not touch the field before it has passed the fence (for more realism).

The Cessna C-207 is on final for the Limberlost Ranch sloped runway
The Cessna C-207 is on final for the Limberlost Ranch sloped runway
Landing on the Limberlost Ranch short and sloped grass runway
Landing on the Limberlost Ranch short and sloped grass runway
The Cessna C-207 is parked at Limberlost Ranch for a few minutes
The Cessna C-207 is parked at Limberlost Ranch for a few minutes
Ready for take-off from the Limberlost Ranch runway
Ready for take-off from the Limberlost Ranch runway

With a bit of crosswind, taking-off from this short runway can be demanding. The aircraft feels really sloppy (and I mean it) and behaves more like a boat than a plane during the acceleration to get airborne. It is essential to avoid the line of trees on the left side of the runway. A bit of flaps is required as it is the norm for soft runway operations. Careful but essential use of the rudder will also make your take-off a success.

Aircraft airborne from the Limberlost Ranch runway
Aircraft airborne from the Limberlost Ranch runway

Enroute to Gansner Field.

Over the Gansner Field airport runway
Over the Gansner Field airport runway

Gansner Field is about 41 nm north of KBLU. The virtual airport is very well made and nestled in a valley. Coming in from KBLU, you need to pass 6000 ft mountains before diving for that 3419 ft asl asphalt runway.

The fully enjoy those virtual flights, it is suggested that you install the different layers of Orbx products (Global, Vector, Open LC) as well as the KBLU virtual scenery.

Have a good flight!

For more articles on flight simulation on my web site, click on the following link : Flight simulation

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Flight Simulation

Flight simulation: a Beech Staggerwing over Saskatchewan

Beech Staggerwing aircraft over Saskatchewan, Canada.
Beech Staggerwing aircraft over Saskatchewan, Canada.

The screen capture above represents a Beech Staggerwing virtual aircraft available through the Carenado company, in flight early morning on a winter day over Saskatchewan, Canada.

Houses and the general scenery are a creation of the Orbx company, through their FTX Global Base Pack, FTX Global Vector and FTX Global openLC North America products.

The virtual clouds are a creation of REX Texture Direct and Soft Clouds. There is also an additional touch of drama through the use of Cumulus X. The virtual flight platform used was FSX.

In April 2017, Orbx again released new improved virtual airports for North and South America, available for free for flight simulation enthousiasts already using their commercial products. That was one more reason to go flying in Saskatchewan!

For more articles on flight simulation on my web site, click on the following link : Flight simulation

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Flight Simulation

Flight simulation: the North-Wright Airways Ltd Cessna 185F C-GNWA

Virtual Cessna 185F C-GNWA on final for Roberts Lake (CRL8) in Ontario
Virtual Cessna 185F C-GNWA on final for Roberts Lake (CRL8) in Ontario

This virtual Cessna 185F is seen here on final for Roberts Lake (CRL8) in Ontario. Due to the prevailing wind at the time of flight, I had to do the approach overflying the Parry Sound (CNK4) airport runway. Real weather was downloaded through internet.

As you can see, there was some bad weather near the airport. Considering that nightime was coming, it was the last flight of the evening.

C-GNWA belongs to the North-Wrights Airways Ltd company, based in Norman Wells, Northwest Territories. This particular Cessna 185F was built in 1977.

The flight simulation platform used to do the flight was FSX. The virtual clouds are a combination of REX (Texture Direct with Soft Clouds) and Cumulus X. The screen capture was slightly edited using an image editing software in order to optimize the contrasts and brightness.

Vlad Maly, who died in 2016, was the creator of this virtual scenery combining Parry Sound and Roberts Lake. It is sold by Orbx.

For more articles on flight simulation on my web site, click on the following link : Flight simulation

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Flight Simulation

Flight simulation: a FedEx MD-11 inbound for the Telluride airport (KTEX) (FSX)

The flight simulator enthousiast will have fun trying this short flight ( 14 minutes) from the Eagle County virtual airport (KEGE) to the Telluride virtual airport (KTEX). The virtual flight, using FSX, was made during winter, on January 8th. The shots below represent an idea of what is visible while flying toTelluride. Use 14,000 feet, it should do it…

FedEx MD-11 on the take-off run at the Eagle County airport (KEGE) (FSX)
FedEx MD-11 on the take-off run at the Eagle County airport (KEGE) (FSX)
FedEx MD-11 airborne from the Eagle County airport (KEGE) (FSX)
FedEx MD-11 airborne from the Eagle County airport (KEGE) (FSX)
FedEx MD-11 between Eagle County airport (KEGE) and Telluride airport (KTEX) (FSX)
FedEx MD-11 between Eagle County airport (KEGE) and Telluride airport (KTEX) (FSX)

There are lots of beautiful mountains between KEGE and Telluride, and also some unpredictable weather…

FedEX Md-11 entering bad weather
FedEX Md-11 entering bad weather

The expected ceiling at Telluride was 8500 ft. On the way to the airport, the clouds and visibility were sometimes obscuring the mountains.

A FedEx MD-11 on a flight Eagle County (KEGE) to Telluride (KTEX) (FSX)
A FedEx MD-11 on a flight Eagle County (KEGE) to Telluride (KTEX) (FSX)

Telluride is a very inviting airport for a MD-11. The 7000 feet runway itself does not represent a big challenge, although its 100 feet are a bit narrow: this aircraft would normally require a 150 feet wide landing surface.

The virtual VFR approach made with the MD-11 was the most expensive way to do the trip, since it required a fly-by and a 270 degree turn to the right to align with runway 09.

FedEx MD-11 flies by the Telluride airport KTEX) (FSX)
FedEx MD-11 flies by the Telluride airport KTEX) (FSX)

The 270 degree turn at a 10-20 degree bank allowed to transit from 14,000 to 10,000 ft without doing anything radical. Just a turn while descending and gradually loosing speed to arrive at around 160 kts on final. The aircraft was now installed on long final, with flaps set at 50 degrees.

A FedEx MD-11 on long final runway 09 for the Telluride airport (KTEX) (FSX)
A FedEx MD-11 on long final runway 09 for the Telluride airport (KTEX) (FSX)

The high altitude runway’s 9078 feet msl elevation meant the pilots dealt with lower air density and heavy weight when approaching and, as such, the airspeed had to be adjusted accordingly to prevent stalling on final.

A FedEx MD-11 on final runway 09 for the Telluride airport (KTEX) (FSX)
A FedEx MD-11 on final runway 09 for the Telluride airport (KTEX) (FSX)

Here is a view from the Telluride tower…

View from the Telluride airport (KTEX) (FSX) of a FedEx MD-11 on final for runway 09
View from the Telluride airport (KTEX) (FSX) of a FedEx MD-11 on final for runway 09

Now with a view like that, you would not consider coming in IFR…!

A FedEx MD-11 inbound from KEGE on final for runway 09 at the Telluride airport (KTEX) (FSX)
A FedEx MD-11 inbound from KEGE on final for runway 09 at the Telluride airport (KTEX) (FSX)

To prevent an overshoot and some additional expenses in fuel (which are already skyrocketing), an optimal approach was required.

Most accidents with the MD-11 happen when the pilot pushes on the stick when there is a rebound with the nose wheel, thus creating an even stronger rebound. When there is a rebound, there is no need to push on the stick, just wait and the aircraft sets itself quickly.

A FedEx MD-11 over the threshold runway 09 at the Telluride airport (KTEX) (FSX)
A FedEx MD-11 over the threshold runway 09 at the Telluride airport (KTEX) (FSX)

Now with max breaking and thrust reversers…

A FedEX MD-11 slowing down at the Telluride airport (KTEX) (FSX)
A FedEX MD-11 slowing down at the Telluride airport (KTEX) (FSX)

The MD-11 can easily turn at the first taxiway at Telluride. But in order to capture a wider view of the airport, I exited at the last taxiway (again adding to the already enormous expense in fuel…)

A FedEX Md-11 is exiting runway 09 at the Telluride airport (KTEX) (FSX)
A FedEX Md-11 is exiting runway 09 at the Telluride airport (KTEX) (FSX)

The employee on the ramp was worried that the MD-11 lower winglet would scratch N900SS while taxiing. But there was plenty of space (11 inches)…

A FedEX Md-11 is taxiing on the ramp at the Telluride airport (KTEX) (FSX)
A FedEX Md-11 is taxiing on the ramp at the Telluride airport (KTEX) (FSX)

The MD-11 was parked temporarily in a spot needed by every aircraft. It was necessary to unload quickly the precious cargo and get out of the way.

Temporary parking for a FedEx MD-11 at the Telluride airport (KTEX) (FSX)
Temporary parking for a FedEx MD-11 at the Telluride airport (KTEX) (FSX)

Some expert handling would be needed to help move back that MD-11 close to the runway. But that was the Telluride’s airport manager problem and he had promised he would have something ready!

FedEx Md-11 parked at the Telluride airport (KTEX) (FSX)
FedEx Md-11 parked at the Telluride airport (KTEX) (FSX)

The virtual scenery from departure to destination is a creation of ORBX programmers and the virtual MD-11 is made by PMDG Simulations (I am not sure it works with P3D though). For the weather, I used REX Simulations as the weather engine and REX and Cumulus X for the cloud textures. (Edit: PMDG does not support it’s MD-11 anymore).

For other challenging virtual flights, head towards the flight simulation section of my web site, under “challenging virtual flights”: there is something for everyone!

For more articles on flight simulation on my web site, click on the following link : Flight simulation