Categories
Flight Simulation

The treacherous Launumu short sloped runway in Papua New Guinea.

An Air Saguenay DHC-3 Otter has made it from Québec to Kokoda, in Papua New Guinea. It is expected to work around the remote mountain airfields for a while.

The Air Saguenay Otter is taxiing for the Kokoda runway towards Launumu in Papua New Guinea.
The Air Saguenay Otter is taxiing for the Kokoda runway towards Launumu in Papua New Guinea.

Today, the Otter heads for Launumu, a mountain airfield that is at an elevation of 5082 ft asl and 1200 feet long.

The Air Saguenay Otter departing Kokoda.
The Air Saguenay Otter departing Kokoda.

The pilot has to watch for the birds in order to avoid any collision in flight…

Otter aircraft and birds.
Otter aircraft and birds.

Following the Kokoda trail is a good way to reach Launumu.

The Otter in the Papua New Guinea mountains, following the Kokoda Trail.
The Otter in the Papua New Guinea mountains, following the Kokoda Trail.

If the mixture is not adjusted, the Otter will lose a lot of steam trying to climb up to 7,500 feet to cross the first line of mountains.

Inside the Otter cockpit, with the mixture adjusted.
Inside the Otter cockpit, with the mixture adjusted.

Anybody landing and departing from Launumu deals with high density altitude. This is not only due to the elevation of the airfield but also to the very warm and moist air present in the region. Consequently, some additional airspeed is required on the approach and on the departure.

The Launumu runway is in sight.
The Launumu runway is in sight.

When a pilot lands southwestward in Launumu coming from Kokoda, he must dive in a valley to lose altitude, which will increase the aircraft’s airspeed. The Launumu runway is in sight.

If the airspeed is not promptly corrected, the approach to the Launumu runway will be too fast. Any airspeed above 60 knots forces the pilot to overshoot (unless you are ready to virtually die a few times while trying).

Losing altitude while respecting the flaps speed limit.
Losing altitude while respecting the flaps speed limit.

So, once the higher mountains are crossed, a good way of losing altitude without gaining airspeed is to use flaps (at the corresponding airspeed) and do a tight 360 degree coordinated turn while descending. That way, the pilot will end up in line with the runway and at the speed you want, which is around 50 knots.

Turning and descending in the valley during an approach for Launumu.
Turning and descending in the valley during an approach for Launumu.

The Otter floats endlessly because of its huge wings.

The Air Saguenay Otter is on approach for the Launumu short runway in Papua New Guinea.
The Air Saguenay Otter is on approach for the Launumu short runway in Papua New Guinea.

On final for Launumu, the pilot might end up having to deal with the bushes that are close to the runway. It is not unusual for the Otter or the Beaver to complete a difficult approach with bushes wrapped around the landing gear.

A Air Saguenay Otter is on final for the Launumu mountain runway.
A Air Saguenay Otter is on final for the Launumu mountain runway.
A Otter aircraft is arriving on the Launumu high altitude runway.
A Otter aircraft is arriving on the Launumu high altitude runway.

Launumu has a surprise for the newcomers. If the pilot lands southwestward, like it was just done here, and the aircraft is not stopped within approximately 600 feet, it starts accelerating since there is a pronounced slope downward in the second half of the runway. This slope leads to a cliff. In case of a missed approach, the pilot can use the slope downwards and dive in the valley at the end of the runway to build up airspeed and start a new approach.

Now that the hard work is done, it is time to wait for the passengers and cargo, and plan the next leg…

A Otter aircraft is backtracking the Launumu runway after landing.
A Otter aircraft is backtracking the Launumu runway after landing.
A Otter aircraft is parked on the Launumu runway in Papua New Guinea.
A Otter aircraft is parked on the Launumu runway in Papua New Guinea.

The virtual scenery and clouds required softwares like REX, REX Texture Direct, Cumulus X, FTX Global, FTX Global Vector and Pilot’s FS Global 2010.

Click on the link for other challenging virtual flights on my blog.

Categories
Flight Simulation

Gliding operations on a 12 degree sloped runway in Papua New Guinea

Well, that is it! The first glider just arrived at the Fane Parish airport in Papua New Guinea…

Glider on the Fane Parish short grass runway in Papua New Guinea.
Glider on the Fane Parish short grass runway in Papua New Guinea.

Before it is officially offered as a tourist attraction for the region, some attempts at taking-off and landing must be done. The first trial attracts a few people!

Aircraft and glider on the Fane Parish mountain airfield.
Aircraft and glider on the Fane Parish mountain airfield.

The descent along the twelve degree sloped runway is a bit rough for the glider’s low wings, as there are some bushes that will have to be trimmed!

An aircraft pulls a glider after the take-off from the Fane Parish sloped runway in Papua New Guinea.
An aircraft pulls a glider after the take-off from the Fane Parish sloped runway in Papua New Guinea.

The weather is nice and very warm. The only potential problem is the mountain ahead.

Glider being towed by an aircraft after the take-off from the Fane Parish mountain airfield.
Glider being towed by an aircraft after the take-off from the Fane Parish mountain airfield.

Finally, the pilot cuts the link. He is free to go!

The link is cut between the plane and the glider after the take-off from Fane Parish.
The link is cut between the plane and the glider after the take-off from Fane Parish.

The glider flies silently over the lush area of Papua New Guinea.

Virtually gliding over the Papua New Guinea territory (FSX).
Virtually gliding over the Papua New Guinea territory (FSX).

Using the rising warm air currents, the glider gains altitude.

The glider gains altitude.
The glider gains altitude.

Why not a pass over Fane?

Gliding over the Fane Parish village.
Gliding over the Fane Parish village.

Here is another isolated village alongside a mountain.

Flight with a virtual glider over an isolated village of Papua New Guinea.
Flight with a virtual glider over an isolated village of Papua New Guinea.

A last steep turn in order to realign for the approach at Fane Parish.

Last steep turn for a short landing on the Fane Parish mountain sloped runway.
Last steep turn for a short landing on the Fane Parish mountain sloped runway.

The airbrakes are out and the speed reasonable. The sloped runway is just ahead, on top of the mountain to the right.

Approach of a glider on the elevated airfield at Fane Parish in Papua New Guinea. The speed and angle of approach are right on target.
Approach of a glider on the elevated airfield at Fane Parish in Papua New Guinea. The speed and angle of approach are right on target.

Keeping just enough altitude on the approach to be safe.

Glider approaching the 12 degree sloped runway of the Fane Parish aerodrome.
Glider approaching the 12 degree sloped runway of the Fane Parish aerodrome.

Now that the landing is a sure thing, it is time to use the airbrakes again to slow down as much as possible.

Virtual glider arriving over the Fane Parish runway in Papua New Guinea. The airbrakes are being used.
Virtual glider arriving over the Fane Parish runway in Papua New Guinea. The airbrakes are being used.

Keeping in mind that this mountain airfield as a good slope, it is better to have a bit of extra speed. Nobody likes to stall a few feet over a runway!

Virtual glider with airbrakes over the Fane Parish runway
Virtual glider with airbrakes over the Fane Parish runway

What an experience it was! But I’ll need some help to pull the glider up the slope!

Glider on the Fane Parish runway
Glider on the Fane Parish runway

The virtual flight was great, the view was worth every penny, and I think that this could become a new touristic attraction for the region and the more wealthy visitors…

The glider has landed on the runway at the Fane Parish airport in Papua New Guinea.
The glider has landed on the runway at the Fane Parish airport in Papua New Guinea.

Click on the link for other challenging virtual flights on my blog.

Categories
Flight Simulation

A radical way of dealing with crosswinds in flight simulation.

There is no aircraft in the sky around the Port Moresby Jacksons (AYPY) virtual airport today. No aircraft in the sky but one, a medevac flight.

Arrival of the Medevac towards the Port Moresby Jacksons (AYPY) airport. The winds forbid a normal landing.
Arrival of the Medevac towards the Port Moresby Jacksons (AYPY) airport. The winds forbid a normal landing.

The winds blow from 240 degree at 50G60 kts and the runways are oriented 14/32. It is way above the maximum crosswind authorized for any aircraft.

But the Shrike Commander’s crew cannot wait until the wind calms down. They must land in the next few minutes in order to save a patient’s life.

The Port Moresby Jacksons (AYPY) is in sight in the center top of the screen capture.
The Port Moresby Jacksons (AYPY) is in sight in the center top of the screen capture.

As there is no traffic around, the captain has told ATC he intends to do a safe, efficient but non-standard approach.

The aircraft is gradually positioned to arrive in a straight line for the AYPY hangar.
The aircraft is gradually positioned to arrive in a straight line for the AYPY hangar.
The aircraft aligns itself to face the wind blowing across the runways.
The aircraft aligns itself to face the wind blowing across the runways.

Arriving straight across the runways, facing the wind, the crew intends to land the aircraft a few feet short of a hangar. The captain requests that someone opens the hangar doors right away. The captain will terminate the approach in the hangar, protected from the wind.

Trajectory of the Shrike Commander 500S towards the hangar at the Port Moresby Jacksons airport. The hangar door has been open for the arrival.
Trajectory of the Shrike Commander 500S towards the hangar at the Port Moresby Jacksons airport. The hangar door has been open for the arrival.

It is safer to arrive facing the wind and immediately enter the hangar, straight ahead. No taxiing with a 60 knots crosswind.

Useless to say, ATC has already refused the request. But the pilot is the only one who decides of the best landing surface, for the safety of the passengers and himself. He proceeds with the approach after having clearly indicated which path will be followed.

The Shrike Commander 500S over the houses near the Port Moresby Jacksons airport.
The Shrike Commander 500S over the houses near the Port Moresby Jacksons airport.

The main problem for the approach is the low level mechanical turbulence caused by the gusty 60 kts winds.

If ATC wants to file a complaint, now is a good time to take a picture of the aircraft and its registration to support the case.

Flying by the AYPY control tower.
Flying by the AYPY control tower.

The actual ground speed of the airplane is around 20 kts.

The Shrike Commander 500S approaching across the runways at the Port Moresby Jacksons airport. The winds blow from 240 degree at 50G60.
The Shrike Commander 500S approaching across the runways at the Port Moresby Jacksons airport. The winds blow from 240 degree at 50G60.

The steady high wind speed is actually safer for the crew than if the winds were 240 at 35G60.

Ground speed of about 20 knots for the Shrike Commander 500S on final for the Port Moresby Jacksons hangar (AYPY).
Ground speed of about 20 knots for the Shrike Commander 500S on final for the Port Moresby Jacksons hangar (AYPY).

Still a bit above the runway and with a 10-20 knots ground speed. The airspeed indicator shows the strength of the wind itself plus the ground speed.

Indicated airspeed 70 knots.
Indicated airspeed 70 knots.
Frontal view of the Shrike Commander 500S about to land in front of the hangar at AYPY.
Frontal view of the Shrike Commander 500S about to land in front of the hangar at AYPY.

Floating like a hot air balloon or almost!

Side view of the Shrike Commander 500S on final for the Port Moresby Jacksons airport's hangar.
Side view of the Shrike Commander 500S on final for the Port Moresby Jacksons airport’s hangar.
The Shrike Commander will soon land in Port Moresby Jacksons.
The Shrike Commander will soon land in Port Moresby Jacksons.

As the aircraft touches the ground, it stops almost immediately. It is necessary to apply power to reach the hangar, as you can see with the white trail on the ground behind the aircraft.

In real life, the touch-down would have had to be as soon as the asphalt start since the presence of the hangar lowers the wind speed a bit.

The Shrike Commander lands a few feet before the hangar. Additional power is mandatory to reach the hangar.
The Shrike Commander lands a few feet before the hangar. Additional power is mandatory to reach the hangar.

A few seconds after the touch-down, the aircraft is in the hangar, protected from the wind, and both doctor and patient can quickly head out to the hospital.

The Shrike Commander 500S in the hangar at Port Moresby (AYPY).
The Shrike Commander 500S in the hangar at Port Moresby (AYPY).

Once in the hangar, the winds were adjusted to zero, which is kind of logical, unless the opposite wall is missing!

View of the Port Moresby Jacksons (AYPY)
View of the Port Moresby Jacksons (AYPY)

It was now time to brace for another storm, which was the inquiry that would possibly follow the landing!

(P.S.: Tim Harris and Ken Hall were the creators of this virtual Port Moresby Jacksons international airport) and it is sold by ORBX. The aircraft is sold by Carenado).

Click on the link for more unhinged virtual flights on my blog.

Categories
Flight Simulation

Rotate’s MD-11 for the X-Plane flight simulation platform

The virtual MD-11 being created by the Rotate company for the X-Plane flight simulation platform.
The virtual MD-11 being created by the Rotate company for the X-Plane flight simulation platform.

Good news for flight simulation enthousiasts! Those who had stopped looking for a virtual MD-11 will have an opportunity to fly this legendary aircraft.

The Rotate  company, which makes virtual aircrafts for the X-Plane flight simulation platform, has decided to make a virtual MD-11. It is quite a challenge but the progress is steady.

A few years ago, another company, PMDG, created a virtual MD-11 but decided to drop the product and let down the customers who had bought their excellent aircraft. They stopped providing updates and eventually erased the MD-11 from their list of products.

Since then, many flight simmers have been wondering if they could one day learn to fly the MD-11. Numerous crashes of MD-11s have happened in real life since its creation by Mc Donnell Douglas. They were mostly due to pilots unable to master the aircraft, except in the case of Swissair 111.

The Rotate’s staff have recently published a new photo (see above) on their WEB page to show that the virtual aircraft is slowly taking shape. The graphic quality is really superb.

In an interview given to PC Pilot in the March/April edition, Rotate said that they want to achieve a high level of simulation with the MD-11, but that they still have a long way to go. They stated that the MD-11 is much bigger and much more complex than the MD-80 (that they are already offering) and that they want the MD-11 to reflect those characteristics.

Those who fly using FSX will now be able to add X-Plane as another flight simulator to their computer and thus use the MD-11 when it will be ready (probably around the end of 2019).

The beauty with X-plane is that the 64 bits platform uses all six cores of the new CPUs on the market. The FPS (frame per second) number is thus very high, which will allow users of the MD-11 to fly around huge virtual airports when the weather is complex without having to compromise.

Another positive aspect is that ORBX now offers products for X-Plane, which will greatly increase the choice of quality virtual sceneries.

Categories
Flight Simulation

Try to land in Sumburgh, Scotland, with the Antonov 225 and the Buran space shuttle.

Antonov 225 with the Russian shuttle Bourane inbound for Sumburgh, Scotland (FSX
Antonov 225 with the Russian shuttle Bourane inbound for Sumburgh, Scotland (FSX)
Antonov 225 with the Bourane shuttle on final approach to Sumburgh, Scotland (FSX)
Antonov 225 with the Bourane shuttle on final approach to Sumburgh, Scotland (FSX)

I know, Sumburgh is not an airport meant to receive the Antonov 225, even less with the Russian space shuttle Buran as cargo. In fact, this aircraft and Sumburgh exclude each other mutually. But if you want to try an  almost impossible virtual flight , now is the opportunity.

Antonov 225 with the Bourane shuttle on short final approach to Sumburgh, Scotland (FSX)
Antonov 225 with the Bourane shuttle on short final approach to Sumburgh, Scotland (FSX)

You must forget about the weight of the aircraft on the runway, the limited space to taxy and park, and the required distance for an eventual take-off. It is probable that once in Sumburgh, this aircraft will stay there forever.

Antonov 225 with the Russian shuttle Bourane over the runway in Sumburgh, Scotland (FSX)
Antonov 225 with the Russian shuttle Bourane over the runway in Sumburgh, Scotland (FSX)

It is interesting, though, to remember the exceptional performances of the Antonov 225. While flying over the Bourget for a demonstration, it was able to maintain a 45 degree turn with the 62 tons Russian shuttle mounted on top.

Speed 126 kts on the Sumburgh runway, Scotland, with the Antonov 225 and the Russian shuttle Bourane (FSX)
Speed 126 kts on the Sumburgh runway, Scotland, with the Antonov 225 and the Russian shuttle Bourane (FSX)
Antonov 225 taxiing in Sumburgh, Scotland (FSX)
Antonov 225 taxiing in Sumburgh, Scotland (FSX)

The approach can be made at a surprisingly slow speed for an aircraft of that weight and the breaking performance is known to be excellent. In Sumburgh, you have the choice between two runways (4700 to 4900 feet). Forget about a safe final approach, you must fly it like a daredevil. It is possible to download the Antonov 225 and the shuttle for free. As for the Sumburgh airport, it is a creation of ORBX and is available for a very reasonable fee.

For other flights of that type, head to the “unhinged virtual flights” of my web site.

Categories
Flight Simulation

Losing four engines on a C-130 Hercules in flight simulation

A virtual C-130 belonging to the Blue Angels is taxiing at the High River airport, in Alberta.
A virtual C-130 belonging to the Blue Angels is taxiing at the High River airport, in Alberta.

Wanting to add an almost impossible flight in the “unhinged virtual flights” section of my web site, I tried a flight with the Blue Angels C-130 Hercules (Captain Sim) where the aircraft gradually lost all of its engines.

The Blue Angels C-130 Hercules waiting in line behind a single engine aircraft at the High River airport.
The Blue Angels C-130 Hercules waiting in line behind a single engine aircraft at the High River airport.

I am aware that the Blue Angels mechanics are real professionals, so I assumed that the engine failures were caused by an unknown reason.

A virtual Blue Angels Lockheed C-130 Hercules takes-off from the High River (CEN4) Canadian airport in Alberta.
A virtual Blue Angels Lockheed C-130 Hercules takes-off from the High River (CEN4) Canadian airport in Alberta.

The take-off was made without problem from the Canadian High River (CEN4) airport. This free airport was designed by Vlad Maly and is available through ORBX. The aircraft leaves the 4150 feet runway heading to the Coeur d’Alène airport (KCOE) in United States.

Eventually, the first engine stops. This does not cause a problem. The propeller is feathered and the gradual climbing continues.

The C-130 Hercules loses its first engine.
The C-130 Hercules loses its first engine.

The second engine stops. The pilot must forget the initial destination. Bonners Ferry (65S) becomes the alternate airport since the 4000×75 feet runway is good enough for the C-130.

The second engine has just stopped on this C-130 Hercules.
The second engine has just stopped on this C-130 Hercules.
Double engine failure for this virtual Blue Angles C-130 Hercules.
Double engine failure for this virtual Blue Angles C-130 Hercules.

The third engines gives way. A slow descent starts. Bonners Ferry is not very far. The airport is at an altitude of 2337 ft asl.

The aircraft is volontarily flown at a higher altitude than what would normally be requested for a normal approach, just in case the fourth engine stops. When three engines stop after the same refueling, the pilot has the right to think that what feeds the fourth engine can also cause problems.

Three engine failures on this virtual Blue Angels C-130 Hercules.
Three engine failures on this virtual Blue Angels C-130 Hercules.

The highest mountains are now behind the aircraft.

Virtual C-130 Hercules aircraft with three engine failures enroute to the Bonners Ferry airport.
Virtual C-130 Hercules aircraft with three engine failures enroute to the Bonners Ferry airport.

The Bonners Ferry (65S) runway is in sight.

Virtual C-130 Hercules aircraft with three engine failures, by the Bonners Ferry's runway.
Virtual C-130 Hercules aircraft with three engine failures, by the Bonners Ferry’s runway.

The fourth engine stops. The flaps will not be functional for the landing.

From now on, the pilot should save the virtual flight a few times since it is possible that several trials will be necessary to glide sucessfully to the airport. This is the fun of virtual flight.

The four engines have now failed on that virtual C-130 aircraft.
The four engines have now failed on that virtual C-130 aircraft.

The C-130 Hercules has become a big glider. When the speed is maintained, the aircraft loses more 1000 feet per minute. It is easier to feel the aircraft’s inertia.

The wheels will be brought out only when necessary since the gear adds a lot of drag.

From the position indicated in the picture below, it is impossible to arrive to the airport in a straight line: the aircraft will glide over the airport. In the picture, the aircraft seems to be on a good path for landing, but it is an illusion caused by the wide-angle format chosen for the screen capture.

The aircraft is definitely too high. It is impossible to use the flaps to increase the rate of descent.

Lockheed C-130 Hercules virtual aircraft with four engine failures on the approach to the Bonners Ferry's virtual airport (65S).
Lockheed C-130 Hercules virtual aircraft with four engine failures on the approach to the Bonners Ferry’s virtual airport (65S).

One must choose between 1) sideslips 2) a 360 degree turn to lose altitude or 3) multiple steep turns perpendicular to the runway to increase to distance to the airport.

What would you choose?

There is no universal method. The 360 degree turn is riskier but can prove efficient. An Airbus A330-200 flown by Quebecer Robert Piché that had lost all of its engines landed successfully in the Açores in 2001 after attempting a last minute 360 degree turn to lose altitude. But here, I did not believe there was enough altitude to safely complete the turn and reach the runway.

A few steep turns were made to extend to ride to the airport. Why steep turns? In order to avoid getting closer to the airport before an acceptable altitude was reached. This method helped keep an eye on the runway at all times to verify if the slope to the airport was still acceptable.

Fourty degree turn to the right on the approach to the Bonners Ferry's airport.
Fourty degree turn to the right on the approach to the Bonners Ferry’s airport.
Steep turn to the left to extend the distance to the Bonners Ferry airport.
Steep turn to the left to extend the distance to the Bonners Ferry airport.

I tried the three methods, always starting from the same saved flight (photo 10). After several sideslips, the aircraft was always approaching the airport too quickly. There was not enough time to lose altitude. The final speed always happened to be too high to stop a C-130 without flaps or thrust reversers.

The 360 degree turn, be it right or left, with different angles and a reasonable speed, always incurred a loss of altitude that brought the aircraft 200 to 300 feet short of the threshold.

Finally, after a few steep turns, the aircraft was positioned on final with the appropriate speed and altitude.

View of the Lockheed C-130 Hercules with four engine failures, on the approach for Bonners Ferry (65S).
View of the Lockheed C-130 Hercules with four engine failures, on the approach for Bonners Ferry (65S).

A few last seconds adjustments, to reposition the aircraft in the center of the runway.

Speed 150 knots. End of the turn for the Bonners Ferry's airport.
Speed 150 knots. End of the turn for the Bonners Ferry’s airport.

At 140 kts, but without any reverse thrust, the whole runway should be necessary to stop the aircraft.

Speed 140 knots, aligned with the Bonners Ferry's runway.
Speed 140 knots, aligned with the Bonners Ferry’s runway.

The landing was smooth and the aircraft stopped short of the threshold.

For an unknown reason, the anemometer was still indicating a 10 kts airspeed, even when the aircraft had stopped.

C-130 cargo aircraft on the Bonners Ferry's runway.
C-130 cargo aircraft on the Bonners Ferry’s runway.
Lockheed C-130 Hercules virtual aircraft after landing at the Bonners Ferry (65S) airport.
Lockheed C-130 Hercules virtual aircraft after landing at the Bonners Ferry (65S) airport.
C-130 Hercules aircraft in Bonners Ferry.
C-130 Hercules aircraft in Bonners Ferry.

Try such a flight in the virtual mode. The worst that can happen is that you have fun!

For more near impossible flights, head to:

Unhinged Virtual Flights

Categories
Flight Simulation

Challenging virtual flights : the interception of aircrafts in flight simulation.

An interesting challenge for flight simulation enthousiasts consists in searching and intercepting virtual aircrafts that are flying randomly: those without any known flight plans.

The degree of difficulty varies accordingly with the intercepted aircraft and the interceptor.

The screen capture below shows a relatively simple interception since it is not too difficult for the AV-8B Harrier to modify its speed according to the high cruising speed of a Beechcraft B350.

Virtual Beechcraft B350 aircraft intercepted by an AV-8B Harrier.
Virtual Beechcraft B350 aircraft intercepted by an AV-8B Harrier.

In order to increase the difficulty, the flight simmer could attempt the interception in flight of a relatively slow aircraft with a military jet.

A challenging virtual flight can be executed by using a CF-18 and adapting its speed and altitude to that of the intercepted aircraft while flying in formation for one minute. In order to succeed, it will be necessary to set the CF-18 in a slow flight configuration with the wheels out.

Virtual Cessna C208 aircraft intercepted by a CF-18
Virtual Cessna C208 aircraft intercepted by a CF-18

This type of interception is sometimes done in real life when an aircraft accidentally (or not) enters a restricted zone. A military jet must then take-off, reach the unknown target, get very close and make the appropriate signals ordering it to follow him to the closest military base.

Once in flight, do not forget to take a screen capture! Good luck and have a good flight!

Click on the link for other challenging virtual flights on my blog.

Categories
Flight Simulation

The Martinair Cargo MD-11 on a virtual VFR approach in Innsbruck

Manually flying a huge aircraft like the MD-11F to make a virtual landing in Innsbruck surely will be fun for most flight simulation enthusiasts. Since the Innsbruck airport and its surroundings have been redesigned under ORBX Innsbruck, the immersion feeling is total. The landscape is absolutely fantastic.

A virtual Martinair Cargo MD-11F is airborne from runway 26 at the Innsbruck airport (LOWI)
A virtual Martinair Cargo MD-11F is airborne from runway 26 at the Innsbruck airport (LOWI)

Start by taking-off from runway 08. Anybody standing near the fence at the end of the runway will feel the blast. Then, gain enough altitude to be able to do a 180 degree turn to realign the aircraft for runway 26.

A PMDG MD-11F preparing for a visual approach runway 08 at Innsbruck
A PMDG MD-11F preparing for a visual approach runway 08 at Innsbruck

Make sure to activate the “air turbulence” option on your virtual weather engine, since an approach near the mountains in Innsbruck generates enough turbulence to make your approach more difficult. The pilot must also, for this exercise, deal with the actual winds even if they do not favor runway 26.

Virtual Martinair Cargo MD-11F approaching the Innsbruck airport (LOWI)
Virtual Martinair Cargo MD-11F approaching the Innsbruck airport (LOWI)

The flaps must be adjusted to 50 degrees for the MD-11F. Insure that the “Autopilot” function is set at “OFF”. The intensity of the automatic breaking is chosen according to the actual winds, the aircraft’s cargo load and the altitude of the airport. The margin of manoeuver with regards to the approach speed is not very large. I tried to maintain 150 kts.

A virtual PMDG MD-11F with full flaps (50 degrees) on final for runway 08 in Innsbruck
A virtual PMDG MD-11F with full flaps (50 degrees) on final for runway 08 in Innsbruck

The Innsbruck runway is 2000 meters long. There is not much leeway for the MD-11F.

Virtual PMDG MD-11F arriving for runway 08 at Innsbruck
Virtual PMDG MD-11F arriving for runway 08 at Innsbruck
Virtual PMDG MD-11F breaking runway 08 in Innsbruck
Virtual PMDG MD-11F breaking runway 08 in Innsbruck

Once on the ground, you must continue until the end of runway 26 in order to do a 180 degree turn. There is just enough space for the MD-11F.

Virtual Martinair Cargo MD-11F backtracking runway 08 at Innsbruck
Virtual Martinair Cargo MD-11F backtracking runway 08 at Innsbruck

As you can see in the image below, looking at the windsock, the landing was made with a good tailwind.

Virtual Martinair Cargo MD-11F exiting the runway at Innsbruck
Virtual Martinair Cargo MD-11F exiting the runway at Innsbruck

The airport is superbly represented and a parking space is already reserved for bigger aircrafts. Employees are waiting for your arrival.

Innsbruck virtual airport and the Martinair Cargo MD-11F
Innsbruck virtual airport and the Martinair Cargo MD-11F
PMDG virtual MD-11F parked at the Innsbruck airport in Austria
PMDG virtual MD-11F parked at the Innsbruck airport in Austria
Virtual Martinair Cargo MD-11F parked at the Innsbruck airport
Virtual Martinair Cargo MD-11F parked at the Innsbruck airport

You can try landing with any other big carrier if you do not already own a PMDG virtual MD-11. If you would like to acquire this aircraft, you will realize that it is no longer offered by PMDG, at least for now. Try to put some pressure on the company so that they restart offering the aircraft on which they have put in so much effort. A message on their Facebook site should show your interest: PMDG

If you would like to see an exceptional two hour aviation video on a real flight that lasted ten days across the world, there is none better than the one made by PilotsEYE.tv: Lufthansa Cargo MD-11F in Quito

PilotsEye DVD on a ten day worldwide trip with a Lufthansa Cargo MD-11F
PilotsEye DVD on a ten day worldwide trip with a Lufthansa Cargo MD-11F

You witness part of the crew’s planning for a landing on the old Quito runway, in Ecuador. The airport’s altitude is so high that the MD-11F margin of manoeuver is extremely limited. Make sure to own a player that can decode European videos.

Have a good flight!

Click on the link for other challenging virtual flights on my blog.

Categories
Flight Simulation

The PMDG MD-11 and flight simulation

A Brazilian VASP MD-11 aircraft is on final for the Guarulhos international airport in Sao Paulo.
A Brazilian VASP MD-11 aircraft is on final for the Guarulhos international airport in Sao Paulo.

The picture above shows a virtual MD-11 aircraft with the VASP livery over Sao Paulo. In the flight simulator, I positioned it on final for the Guarulhos international airport in Brazil (IATA: GRU, ICAO: SBGR). This MD-11 was created by PMDG.

The landscape is modelized by ORBX and is made of overlapping layers of their different products in order to achieve this final aspect. There is first FTX Global Base Pack, then FTX Global openLC South America and FTX Global Vector. The last touch is added through FTX Global Trees HD, but it is not really visible here due to the late hour.

A Martinair virtual cargo MD-11 is airborne from the Innsbruck airport in Austria.
A Martinair virtual cargo MD-11 is airborne from the Innsbruck airport in Austria.
The mountains surrounding the Innsbruck airport are used as a background for this screen capture of a virtual Martinair Cargo MD-11.
The mountains surrounding the Innsbruck airport are used as a background for this screen capture of a virtual Martinair Cargo MD-11.

The two pictures above show a MD-11 just airborne from Innsbruck, in Austria. The landscape of that region, in real life or virtual mode, is absolutely stunning. I am essentially using the FSX flight simulation platform for now, but I am always monitoring the progress made with Aerofly FS2. The virtual cloud textures for the three pictures are modelized by Rex Simulations and the weather engine used for the flights was  FSGRW.

The MD-11 is an extremely interesting aircraft to fly in the flight simulation mode but it seems that PMDG is not bringing the aircraft up to date to follow the evolution of Microsoft operating systems. It has not been modified neither to work with P3D or other virtual flight platforms. Nevertheless, if customers start expressing their interest in that aircraft, I am convinced that PMDG would allow a bit more research in order to bring that MD-11 with today’s standards of flight simulation ( https://www.facebook.com/pmdgsimulations ).

The documentation offered for the MD-11 by PMDG is really complete. All the articles written in the PC Pilot magazine on how to fly the aircraft are also still available today in only one download.

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Flight Simulation

The Captain Sim’s B-52 in flight simulation

Here are a few modified screen captures of a recent virtual flight made with the Captain Sim’s B-52.

Captain Sim's virtual B-52 aircraft in southern California
Captain Sim’s virtual B-52 aircraft in southern California

The high quality of the modelized clouds and of the landscape in the background helped create screen captures that were even more realistic. FSX was the flight simulation platform used for the flight.  REX Simulations made the virtual cloud textures.

The landscape is a creation of ORBX. At the base of the three screen captures were the following ORBX products: FTX Global Base Pack, FTX Global Vector, FTX Global Open LC North America, FTX Global Trees HD and NA Southern California. The time for the flight was early in the morning.

Virtual clouds created by REX. FSX flight simulation platform.
Virtual clouds created by REX. FSX flight simulation platform.

In the picture below, a few modifications were made using Photoshop to induce a feeling of speed. When comes the time to modify the screen capture of a virtual aircraft with an image editing software, the same rules apply as for a normal picture: moderation gives better results.

A virtual B-52 at high speed and low altitude in Southern California.
A virtual B-52 at high speed and low altitude in Southern California.

The sound of the Boeing B-52’s eight engines is quite impressive. Despite the enormous power available for take-off, the flight simulation enthousiast cannot simply apply full power and hope that the military jet will get airborne. By the book procedures have to be followed, otherwise there won’t be any take-off. A parachute can be deployed when landing for a better visual effect, but the flight simulator will not include it in its calculations for the required landing and breaking distance.