The photo above portrays a Beaver floatplane belonging to Harbour Air. It is seen here a few minutes after its take-off from the Vancouver Harbour floatplane base in British Columbia. The picture was taken with a Canon 5DSR full-frame camera equipped with a Canon 70-200 f2.8L IS II USM telephoto lens.
The aircraft, quite small in the photo, could have been enlarged using the Canon 5DSR’ s 50 megapixel full-frame sensor. The image would still have been of excellent quality but I would have lost the effect I was initially looking for.
As opposed to what seems obvious at first sight, the scenery was not captured sitting in another plane but from the ground, while I was standing near the Harbour Air seaplane base. The morning’s constant precipitation saturated the air with moisture and helped create a low level cloud base.
An image editing software was then used to crop the scene. I used a non standard photo format to show the kind of flight the pilot was dealing with, between two cloud layers and with a mountain range on his right. It seems to me that a photographer does not have to feel obliged to follow an arbitrary format if the latter has a negative impact on the intended result.
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Knowing I would spend some time in Victoria in 2016, I planned a visit of the Viking Air Ltd installations, the Canadian company who now builds the famous Twin Otter Series 400. This company is unknown from a majority of Canadians since its production is essentially exported. Out of one hundred aircrafts produced so far, only two were bought by a Canadian company. Viking also offers maintenance service for the Twin Otter Series 100 to 300 in activity around the world.
In the beginning of 2016, Bombardier and Viking sealed a commercial deal that now makes Viking the new owner of the patents and designs for the CL-215 and CL-415 water bombers. Viking not only services the existing Twin Otters but is evaluating the possibility of restarting the production of the CL-415 water bombers. All is resting on the demand. But with more extreme meteorological conditions fueling a growing number of major forest fires, one can expect that within the next few years Viking will reactivate the production.
With the on-going regulatory changes actually taking place in China, Viking is confident to see an increase in its orders for the Twin Otter Series 400 on floats. The company will receive, at their Victoria installations in 2016, the first flight simulator essentially dedicated to training pilots on the Twin Otter on floats.
For now, Russia is Viking’s most important customer despite the ups and downs linked to the political crisis between that country and Ukraine combined with a ruble devaluation that have forced a slowdown in the production of aircrafts destined to Russian companies. With the recent stabilization in the political situation, Viking has been able to hire back numerous workers which now brings the count to at least 350 employees, if my memory does not fail me.
Nowadays, most Canadians ignore that a Canadian company has restarted the production of the Twin Otters and is evaluating the possibility of also relaunching the production of the CL-415 water bombers. In the meantime, some CL-215s recently acquired by Viking will possibly be transformed into the more powerful CL-415 version. The only thing now missing for Viking is an important order from a Canadian company: that would make its name as well-known as Bombardier or De Havilland.
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Ken Hall and Tim Harris have created a new virtual scenery for flight simulation enthousiasts. It is called “Tapini” and sold by ORBX. Their penultimate creation, AYPY Jackson’s International, allowed the virtual pilot to fly in very demanding virtual airports along the Kokoda Trail in Papua New Guinea. “Tapini” represents a whole new challenge and I have included several screen captures to show you how the different runways look in this new virtual scenery.
“Tapini”, still in Papua New Guinea, allows the virtual pilot to test his skills on seven new runways located in difficult areas of the Owen Stanley Range. Those airports also constitute a serious test for any aircraft, like in the picture above where damages to the right engine were sustained at Yongai.
To improve the virtual clouds while flying between the different airports, I used either REX or FSGRW weather engines. The cloud textures and weather effects were improved by one or many of the following products: Cumulus X, PrecipitFX, REX Texture Direct and REX Soft Clouds.
As variety is more fun, and also due to the different challenges created by those runways, the following virtual aircrafts were used: Carenado C-185F, Lionheart Creations PA-18, Virtavia DHC-4, Aerosoft DHC-6 Twin Otter and Milton Shupe DHC-7.
The “Tapini” scenery gives the pilot a choice between the seven following runways:
ASB (Asimba)
A tricky, very short runway near a river.
This is a very interesting runway, best done with a STOL aircraft like the Caribou DHC-4. The inhabitants might have to help you clear out some branches along the runway, considering the size of the aircraft. The runway slopes down on take-off, which helps to build up speed.
FNE (Fane)
A one-way, really challenging 12 degree sloped runway, with unpredictable winds.
The runway sits on top of a hill. It is an amazing experience to land there. No wonder there are a lot of people watching the arrivals and departures.
If you slow down too quickly with an aircraft as big as the DHC-7 on that sloped runway, the twelve degree angle prevents you from moving forward. You must let the aircraft come down the runway very slowly, using the power to control the descent and the rudder to stay aligned on the runway, then apply take-off power for a few seconds to build just enough momentum to get above the hill.
To turn the aircraft around, it’s a combination of power and reverse thrust until you clear all the obstacles (any humans venturing behind the aircraft will also be cleared during the operation…).
There is a not so friendly man with a rifle watching the airport’s operations. Even the United Nations staff do not stay longer than necessary…
KGH (Yongai)
A very bumpy one-way sloped runway. A real bush aircraft is needed here!
Even with a real bush aircraft, there is a possibility that one of the aircraft’s propellers hits the ground while taxiing on the runway. There are so many deep holes that are hard to see, I can only wish the best of lucks to everyone trying out this airport!
Keep a close watch on the area near the little house at the end of the runway. The DHC-6 was really shaken while turning around for take-off. One of the propellers hit the ground but no problems were detected…until the aircraft was airborne. The fire alarm then went off, just as the aircraft was passing the runway threshold, seconds before flying over a cliff.
So much for the planned trip… and it was out of the question to return to Yongai on one engine. I had to pull the handle to stop the fire, feather the prop, cut the fuel where it was not needed anymore then head to the Kokoda airport as it was a sure alternative, having a long runway and an elevation that did not require the use of extra power.
KSP (Kosipe)
A relatively short runway that requires good calculations from the pilot, since it is located high in the mountains.
The Cessna C-185F is a very well suited aircraft for that runway. Make sure not to be too heavy on the brakes, as new C-185 propellers are hard to find in Kosipe. You can land in both directions. Ensure that the mixture is set properly as the airport is above 6300 feet.
ONB (Ononge)
A curved and very bumpy runway! For those who like low flying. Make sure you choose the good aircraft here; there is not much manoeuvering area once on the ground.
Ononge looks really scary when you show up on final for the first time. You wonder if the little trail that you see can really be a runway. For that kind of situation, the little Piper Pacer is an excellent aircraft, approaching slowly and braking on a dime. The runway is curved in the middle so you will need a bit of right rudder to keep the aircraft aligned with the runway.
I guess all those people with their cargo are waiting for a bigger airplane than mine…
TAP (Tapini)
A challenging one-way sloped runway nestled in a tight valley. You can even use an ILS to arrive there!
This is a superbly designed area and airport. I visited it with the DHC-4 Caribou but any other big STOL aircraft would have fitted there. There is enough room to manoeuver. It is not too bumpy. There is an interesting slope: it starts downward and ends upward: this helps to slow down the aircraft after landing.
WTP (Woitape)
Looks like a no brainer, but there is no margin of error on this one-way slightly sloped runway. Very precise calculations and settings are required if you want to land there with something else than a small aircraft.
I found the runway to be very slippery with the De Havilland DHC-7. I must say that there was a good crosswind, as I was flying with real life weather and winds. The DHC-7 behaves like a big boat while decelerating on such a runway.
The Woitape scenery is gorgeous. It is nice to have all those well designed virtual aircrafts, people and animals on site as this makes the scenery so much more realistic.
I love this new Orbx product. When you fly in such a realistic scenery, the brain does not make much difference between what is real and what is virtual. It really works! And if you use real life weather downloaded from the internet, it’s even better.
I tried the seven airports included in the “Tapini” virtual scenery and they are quite demanding. Yongai was the most challenging airport of them all. I had to do two missed approaches there since I ended up too high on the approach. I eventually got it right, like in real life!
I used the Microsoft flight simulator X (FSX) for all the virtual flights, but other platforms would have worked as well (Dovetail Games FSX Steam edition (FSX: SE) and all versions of P3D). The following products were also installed on my flight simulator: FTX Global, FTX Global Vector and Holgermesh, as well as Pilot’s FS Global 2010.
It is a totally immersive virtual experience and you have to forget everything else when undertaking those challenging virtual flights… if you want to make it “virtually” alive!
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