I have reviewed and edited my list of the Orbx freeware and payware airports, with runway description and airport elevation. It includes most airports that were created up to Halloween 2020.
The addition of airports are based on what Orbx releases on its “Orbx Release Announcements” section. There are airports for Microsoft 2020 (MSFS), X-Plane, P3DV4+, AFS2 and FSX.
Payware airports often come with secondary, smaller virtual airports included in their package. The data is included in the list.
There are several airports included in the older Orbx regions on the west coast of USA that are not shown here. So the list is not perfect, but it does help the flight simmer. For the rest of the planet, the list is pretty accurate.
I have reviewed and edited my list of the Orbx freeware and payware airports, with runway description and airport elevation. It includes most airports that were created as of March 27th, 2020.
I have added many airports based on what Orbx has released since last year on its “OrbxDirect Release Announcements” section. I have also corrected some mistakes that I noted on my list. Every new virtual airport for X-Plane, P3DV4, AFS2 and FSX has been added to this list.
Payware airports often come with secondary, smaller virtual airports included in their package. I reviewed several payware airports and added those smaller airports with their runway description and elevation.
I use the list to plan my virtual flights and find possible challenging situations. The list might not be perfect but it is certainly good enough to be enjoyed by most flight simulation enthusiasts.
You have access to a free download PDF file on my website. Just click on the following secured link.
Good news for flight simulation enthousiasts! Those who had stopped looking for a virtual MD-11 will have an opportunity to fly this legendary aircraft.
The Rotate company, which makes virtual aircrafts for the X-Plane flight simulation platform, has decided to make a virtual MD-11. It is quite a challenge but the progress is steady.
A few years ago, another company, PMDG, created a virtual MD-11 but decided to drop the product and let down the customers who had bought their excellent aircraft. They stopped providing updates and eventually erased the MD-11 from their list of products.
Since then, many flight simmers have been wondering if they could one day learn to fly the MD-11. Numerous crashes of MD-11s have happened in real life since its creation by Mc Donnell Douglas. They were mostly due to pilots unable to master the aircraft, except in the case of Swissair 111.
The Rotate’s staff have recently published a new photo (see above) on their WEB page to show that the virtual aircraft is slowly taking shape. The graphic quality is really superb.
In an interview given to PC Pilot in the March/April edition, Rotate said that they want to achieve a high level of simulation with the MD-11, but that they still have a long way to go. They stated that the MD-11 is much bigger and much more complex than the MD-80 (that they are already offering) and that they want the MD-11 to reflect those characteristics.
Those who fly using FSX will now be able to add X-Plane as another flight simulator to their computer and thus use the MD-11 when it will be ready (probably around the end of 2019).
The beauty with X-plane is that the 64 bits platform uses all six cores of the new CPUs on the market. The FPS (frame per second) number is thus very high, which will allow users of the MD-11 to fly around huge virtual airports when the weather is complex without having to compromise.
Another positive aspect is that ORBX now offers products for X-Plane, which will greatly increase the choice of quality virtual sceneries.
FSGRW is a weather generator and it uses downloaded data from the internet to simulate actual real weather all around the world (24,000 + airports).
The program simulates very well what is going on in the atmosphere up to FL520, including the depiction of hurricanes and tropical cyclones.
FSGRW does not come with its own cloud texture packages. Like for ASN(Active Sky Next) or OpusFSI, you must add a texture package from a third party (like REX for example). FSGRW will then use those beautiful textures to represent the downloaded weather from the internet, instead of the old cloud files that were created years ago by Microsoft.
FSGRW was not created to give you access to all kind of fancy options like automatic connections to the weather radar of big airliners. It is a simple but very efficient program that aims at representing the weather accurately.
FSGRW includes some well-known local weather effects.
FSGRW is compatible with FS2004, FSX, ESP, P3D, Steam and X-Plane.
FSGRW gives you the possibility to use the actual weather present at one airport and transfer it to another airport. You have access to historic weather through a file-mode option. You may also choose to fly with dynamic or static weather. The weather updates are made every six minutes now that version 027 has been issued.
You can create your own flight plan and weather sequence.
FSGRW can be used through a network.
I own FSGRW and use it in combination with REX texture packages. I am very satisfied of the result. But I don’t doubt that ASN, OpusFSI or REX weather engines can provide excellent results as well. The only thing to remember is that you have to buy a weather engine AND cloud texture packages in order to improve the virtual weather’s visual aspect.
REX offers two important elements through its different products: 1) A weather engine that downloads real weather in your computer while replicating the different weather phenomenon, through its REX Essential Plus program and 2) very realistic cloud textures (through its add-ons like Overdrive, Texture Direct, Soft Clouds).
A flight planning mode is also included, as well as numerous options to create specific weather themes that take care of the appearance of the clouds, the quality of the light in the sky, the definition of the sun effects, the different textures and colors of water.
You also have the possibility to choose different runway markings, the sounds associated with thunderstorms and the type of lightning that will illuminate your virtual sky.
REX is compatible with all platforms, including X-Plane.
Here are the REX products, which each play a very different role:
REX Essential Plus: a weather engine and a product that contains cloud textures and multiple options in order to simulate as much as possible the real outside weather for the area you have chosen. The weather engine will soon be renewed with a new addition: REX Weather Direct.
REX Overdrive: adds 12 GB of cloud textures.
REX4 Texture Direct: adds another 16 GB of cloud textures, and a possibility to create complete weather themes according to your preferences, while you still have access to other themes created by all the virtual pilots of the REX community.
REX Soft Clouds: adds volumetric clouds in the lower layer of the atmosphere for a more realistic effect.
REX4 Weather Architect: a program that allows you to create a precise weather system then position it anywhere on the planet. This is not a weather engine: It will not look for new data on internet and download it in your computer.
REX Weather Direct: a soon to be released improved weather engine that will be compatible with DX9, DX10 and DX11 as well as with FSX, FSX: SE (Steam Edition) and P3D.
On virtual flying forums, users seem to have a preference for the Active Sky Next (ASN) weather engine combined with REX cloud textures. This is a good combination, but it’s not the only one that deserves attention: FSGRW together with REX cloud textures do an excellent job (this is the duo that I am using for very precise results). There is also OpusFSI with REX, ASN with ASN2012 (ASN weather engine combined with ASN2012 cloud textures) or even a REX only set of programs (soon to be available REX Weather Direct and REX cloud textures).
This all depends on your priority: the FSGRW simplicity and absolute realism, the facility to use a cockpit camera and the dynamic head movements supported mode of OpusFSI, etc. It is best to read a lot and take the necessary time before jumping to quickly to a conclusion.
Some weather engines might need tweaking or modifications to be compatible with the most recent versions of P3D, if we believe what is written on specialized forums.