A double engine failure on my round-the-world trip.
A surprise awaits us as we depart from the Sandane airport (ENSD) for Sweden, Stockholm-Bromma airport (ESSB).
A Northrop Grumman RQ-4 Global Hawk drone is at the airport. This long-range surveillance aircraft has an autonomy of around 35 hours and a range of 22779 kilometers. It flies at altitudes of up to 60,000 feet (18288 meters). Its maximum speed is 635 km/h, and each hour of operation costs $24,000.
Today, we’re repositioning a twin-engine Beechcraft King Air 350I that hasn’t flown in ages. The usual checks have been carried out to ensure that no birds have nested under the engine cowling. We also checked that there was no condensation water at the bottom of the fuel tanks. Finally, we ran the engines for a long time on the ground. The aircraft takes off from Sandane for a planned altitude of 18,000 feet.
We fly over the mountains of Norway towards Sweden. Everything goes according to plan.
The Navigraph map shows the planned route between the two countries.
Suddenly, the left engine experiences problems. It stops and the propeller feathers to minimize drag. Since we’re approaching the runway at Stockholm-Bromma airport, we choose to continue on our way, as we benefit from a large airstrip and emergency response services. Now unsure about the reliability of the second engine, we keep a slightly higher altitude than a normal approach would generally dictate.
A few minutes later, the second engine stops. The plane becomes a large glider. The clouds prevent a good view of the surrounding area, but we feel our altitude is sufficient to attempt an approach to the airport when the runway is in sight.
The flaps and landing gear will only be extended once we’re established on final and the aircraft is stabilized and certain of reaching the runway. Microsoft’s flight simulator doesn’t allow us to do just anything with an aircraft. If we exceed the aircraft’s structural capabilities when attempting to reach the airport, the flight will stop immediately.
The final approach and taxiing caused no problems. The aircraft gradually slows down until it comes to a complete stop on the runway. The poor air traffic controllers now have to apply Plan B to reorganize air traffic around the airport, with the main runway temporarily blocked.
Fortunately, Beechcraft offers maintenance services at Stockholm-Bromma airport. So, we’ll leave the aircraft for major repairs and find something faster for the next flight to Ukraine. Why not an F-14 Tomcat? It is not in military service anymore and thus its presence in the air should not worry too much.
P.S. This story is based on a real even that happened in Quebec several years ago. An acquaintance of mine (Paul B.) was scheduled to fly from the Val-d’Or airport (CYVO) to Rouyn-Noranda (CYUY) in a light twin-engine aircraft that hadn’t flown in a long time. Halfway between CYVO and CYUY, the first engine failed. The pilot decided to continue. With the runway in sight in the distance, the second engine stopped. The pilot hovered the aircraft and managed to land on route 117, just behind a large truck which accelerated to give way to the aircraft he could see descending in his rear-view mirror. The aircraft landed safely and without damages!
A twin-engine BE-58 lands on an aircraft carrier.
Here’s a virtual flight made on a flight simulator using Microsoft Flight Simulator software. A Beech Baron BE-58 left Key West Airport, Florida (KEYW) a few minutes ago, heading for the CVN78 USS Gerald R. Ford aircraft carrier.
In the real world, this just isn’t done. But in flight simulation, anything goes. Above, the aircraft completes the downwind leg of its approach to the carrier.
On stabilized final with full flaps and landing gear down, the focus is on the approach angle and stall speed, which stands at 73 knots.
You can’t rely on a cable to stop the plane, so you need the lowest possible speed and good brakes to land it on the 333-meter bridge. Below, the Beech attracts a little curiosity as it circulates to find temporary parking.
The virtual pilot then parks the aircraft for the next day.
The next two images show the aircraft carrier facing a storm the following evening, with winds blowing at 35 knots during a thunderstorm. On deck, the first aircraft on the left is our Baron Be-58, holding its own. If the storm doesn’t blow it overboard, the military will soon!
The Jungfraujoch in Flight Simulation
Ten years ago this year, we took the train to the Jungfraujoch Top of Europe station.
The latter is located in the Jungfraujoch pass in Switzerland, at an altitude of 3571 meters (11,716 feet MSL).
The construction of this station was a feat of engineering at the time, but cost the lives of many workers. One does not make one’s way through a mountain range with sticks of dynamite without the occasional unforeseen agenda imposed by nitroglycerine.
The train can therefore only reach this station by traveling inside the mountains on a steep slope requiring a hydraulic mechanism to pull the train forward. The tourist must trust the engineers and the technical support…
To remind myself of our trip to this region, I thought of taking a virtual helicopter flight from Lauterbrunnen to land directly on the platform of the Sphinx astronomical observatory, this world famous tourist attraction of the Jungfraujoch. Fortunately for me, the company Red Wing Simulations recently created a virtual scene including these two magnificent sites.
Flight simulation enthusiasts will be well advised to use the Bell 407, as the operating limit of the Guimbal Cabri G2 provided by the Microsoft flight simulator is capped at 13,000 feet. It is best to fly with a slightly more powerful aircraft when maneuvering at this altitude.
From a green landscape in the summer one gradually flies towards the eternal snow of the highest peaks in the Valais.
The scenery was spectacular on the train and it is just as spectacular in virtual flight. A mechanical problem with the helicopter in this environment of grandiose cliffs would leave little chance for the pilot.
Here we are on approach: it is possible to land on the platform of the Sphinx observatory, but the pilot needs to be prepared for wind shear and unforeseen clouds at this altitude while taking care during the approach to avoid touching the flagpole and the protective fences surrounding the platform.
The Red Wing Simulations company has done an outstanding job designing this virtual scenery. In the photo below, you can even see skiers at the bottom of the cliff warming up before their first run.
Even if the virtual scene includes something other than Lauterbrunnen and the Jungfraujoch, the pleasure of making a successful approach on the Sphinx platform alone is worth the cost of acquiring the software.
Short landings in flight simulation with MSFS 2020
Today’s flight consists of two virtual short landings using the MSFS 2020 flight simulator (or as some call it, FS2020). We will be landing on Île d’Orlans and on the Battlefields Park.
First of all, I admit that the Cessna 170B’s windows are dirty. For realism, the designer Carenado left a little dirt here and there to show the wear and tear of this very old aircraft.
The picture above shows Île d’Orlans as seen from the Cessna. Since there is no landing strip but a golf club in the area, we will use the open fairways to land the aircraft. If there is a golfer on the course, I will open the window and yell, as is customary, “Fore!” (Falling Object Returning to Earth).
We are established on final for the small portion of open ground ahead. With 40 degrees of flaps, the stall speed is particularly low and the landing should not be too difficult.
Although the available strip was not very wide, it was long enough for the landing, the taxiing and the maneuvering to turn the aircraft 180 degrees for its take-off to Quebec City.
Back in the air, direction Quebec City. The take-off on soft ground requires about 20 degrees of flaps.
Quebec City is in sight. In the Cessna C-170B I flew in 1981 across Canada from St-Jean-sur-Richelieu to Edmonton, Alberta, there was no modern navigation aid installed on board as in the photo above, where the GPS helps the pilot find his way. The flight was flown using 14 VFR charts and nothing more. (If you are interested, click to read more about real-life flying stories on my blog).
We are now above the Plains of Abraham. On the picture above, on the right, you can see the Hotel le Concorde and its revolving restaurant. We will possibly disturb the quiet atmosphere of the meal as we fly by…
Above, straight ahead, the gray buildings represent a portion of the Muse National des Beaux-Arts de Qubec (MNBAQ). A little further on is the open area of the Battlefields Park. In 1928, Lindbergh landed on that field to bring badly needed medicine for his friend Floyd Bennett. Can we normally land on the Battlefields Park, in the heart of Quebec City? Of course not. But that’s the beauty of a flight simulation; you can do whatever you want!
Once landed, the aircraft is allowed to decelerate gradually and then turned 180 degrees for the next takeoff. When winds are light, there is no need to worry about the direction of the takeoff.
Above, an aerial view of the Battlefields Park, with the virtual Cessna C-170B ready to take off again.
One last picture, this time with some additional buildings. The realism of the virtual scene with FS2020 is amazing!
I hope you enjoyed these two short flights. Whether you use the short landing technique for the Battlefields Park is really up to you, as there is enough space for a normal landing. But it is good to practice landing in the shortest distance possible. You never know when your engine will quit!
The Bugalaga runway (WX53) with MSFS 2020
Takeoffs and landings on the Bugalaga runway (WX53) in Indonesia can be classified as being in the challenging virtual flight category. The runway is not extraordinarily demanding, due to its comfortable size of 1478 feet by 75 feet. But the approach still requires more skill than a standard approach, especially with the trees on final and the steep slope.
Today’s flight with the MSFS 2020 flight simulator consists of taking off and landing on this sloping runway. To add to the fun, the flight must be done during adverse weather conditions. Indeed, the thunderstorms programmed in the virtual weather system complicate the task of the virtual pilot, as he has to deal with gusty winds and mechanical turbulence. And to add to the fun, the Pilatus normally used is replaced by a Cessna Grand Caravan 208B. The photo above represents the Bugalaga runway in reality.
Above is the virtual graphic interpretation of this runway located at 6233 feet above sea level (MSL) with the Cessna ready to take off. Asobo (Microsoft) did a good job.
The visibility could be better, but it does not prevent the aircraft from taking off on runway 06.
As you can see, the margin of error is pretty small for this aircraft that is less efficient than the Pilatus normally used in reality.
Immediately after takeoff, preparation begins for the outbound procedure and the 180 degrees turn that will put the aircraft on final for runway 24. The surrounding mountains require the pilot’s full attention.
Acceptable visibility but strong winds characterize the approach to Bugalaga.
Runway 24 is now visible in the mountains.
The approach speed with flaps out is about 82 knots.
The Cessna Grand Caravan C208B is about to touch down. You can see the steepness of the runway, which gets even steeper towards the end.
Once the aircraft has touched down, the virtual pilot must maintain enough speed to climb the hill at the end of the strip.
A challenging flight in Idaho with MSFS 2020
The challenging virtual flight is from Johnson Creek Airport (3U2) to the Lower Loon Creek Airstrip (C53) in the United States, using the MSFS 2020 flight simulator. The software map shows the type of aircraft chosen, a CubCrafters X Cub on floats, as well as the trajectory over the Idaho mountains.
The idea of using an amphibious aircraft for this flight is a bit far-fetched, but the goal is to make the pilot’s job a little more difficult by adding weight to the aircraft.
Johnson Creek Airport (3U2) is a creation of Creative Mesh. It is charming, with tents here and there planted near the planes. The runway is 3480 feet long by 150 feet wide. It is oriented on a 17/35 axis and still quite high at 4960 feet above sea level (MSL).
Given the departure altitude, one must not forget to adjust the air/fuel mixture so as not to lose power on takeoff, especially since there is a mountain at the end of the runway and the floats increase the weight of this small aircraft. The air is also thinner as the flight takes place in summer and at a high altitude; this represents another obstacle to the aircraft’s performance.
The mountains near the runway present a significant obstacle. The virtual pilot must use the best possible angle of climb without worrying about the route recommended by the GPS. The flaps are kept slightly extended during the initial climb.
Once at a safe altitude and back on the GPS suggested route, the view of Idaho’s spectacular mountains is more enjoyable. Throughout the climb, the air-fuel mixture and altimeter (“B” on MSFS 2020) have to be adjusted.
An altitude of almost 10,000 feet ASL makes it possible to fly over the mountains without risk of collision.
At the right moment, when the small surrounding airports and the river appear on the GPS, we leave our GPS road, until now in straight line, and we align in the valley to fly over the river until our destination, avoiding the surrounding mountains. In the photo above, the descent has already begun, with a necessary gradual adjustment of the air-fuel mixture.
We fly over a first small airport. The picture above shows the planes parked on the runway of Marble Creek airport (ID8), which dimension is 1160 x 20 feet. For those which would be interested in trying a landing there, the orientation of the runway is 03/21 and the altitude of 4662 feet MSL.
On the way towards our final destination, we also fly at low altitude over the Thomas Creek (2U8).
The mountains on either side of the river require close attention, as the poor performance of a small aircraft equipped with floats does not allow for easy correction of navigational errors.
By the time the runway suddenly becomes visible, the plane will not be on course but 90 degrees off the ideal course. It will be necessary to quickly turn left into the valley, make a fairly sharp 180-degree turn to the right to avoid the mountains, and then get back on course to land. It is only at this point that the landing gear will be extended.
The photo above shows the aircraft on final for the Lower Loon Creek dirt and grass runway (C53). It is located at 4084 feet MSL and is only 1200 feet long by 25 feet wide. Note that the approach should be made on runway 16 when possible.
As always, a stabilized aircraft on final makes landing easier, regardless of the conditions.
We park the plane and rest a bit. Today, there is no one else here. But that’s not always the case in real life, as this video of a landing at Lower Loon Creek shows it.
From Elk River (NC06) to Mountain Air County Club (2NC0) using MSFS 2020
Today’s twenty-minute virtual flight is conducted using Microsoft MSFS 2020 flight simulation software. The virtual airport at Elk River (NC06) in the United States, modeled here by Pilot’s, is located at approximately 3468 feet (ft) above sea level (MSL). Its sloped 12/30 runway can accommodate many types of aircraft as its dimensions are still 4600 feet long by 75 feet wide. A golf course is located near the airport facilities.
In the distance, the end of runway 30 can be seen rising rapidly. The trip to Mountain Air County Club Airport (2NC0), modeled by Cloud Studio, is made with a single engine Cubcrafters NX Cub.
In direct flight with GPS, the virtual pilot will have to climb at around 7000 feet msl to avoid the surrounding mountains. It is therefore important to adjust the air/fuel mixture during climb and descent for the destination. Also, don’t forget to adjust the altimeter (press “B”) as you move away from the point of departure. Near the summits, you will experience mechanical turbulence, which is normal.
The photo above shows the virtual airport of Mountain Air County Club (2NC0) with the MSFS 2020 flight simulator. The sloped runway is 2900 feet long and only 50 feet wide. A golf course surrounds this airport located at 4432 feet MSL. Since the winds are light, the approach will be on runway 14.
On final approach, it is easy to see the uphill angle of this airstrip, which is slightly more damaged than the one at Elk River.
As we continue to taxi to the end of runway 14, we notice the cliff that awaits the pilot who has not properly prepared his landing. No forgiveness!
An elevated view shows the threshold of runway 14 and the buildings associated with the golf club. A few golf loving pilots have already parked their aircraft to the left of runway 14. For this screenshot, I used the excellent X-BOX drone.
A final photo shows the buildings and flowers associated with the golf club. The bird recordings are easily heard, which enhance the scene. Flight simulation enthusiasts wishing to repeat the experience should do so under VFR conditions to keep an eye on the mountain tops during the approach.
The interception of aircrafts in flight simulation (FSX)
An interesting challenge for flight simulation enthousiasts consists in searching and intercepting virtual aircrafts that are flying randomly: those without any known flight plans.
The degree of difficulty varies accordingly with the intercepted aircraft and the interceptor.
The screen capture below shows a relatively simple interception since it is not too difficult for the AV-8B Harrier to modify its speed according to the high cruising speed of a Beechcraft B350.
In order to increase the difficulty, the flight simmer could attempt the interception in flight of a relatively slow aircraft with a military jet.
A challenging virtual flight can be executed by using a CF-18 and adapting its speed and altitude to that of the intercepted aircraft while flying in formation for one minute. In order to succeed, it will be necessary to set the CF-18 in a slow flight configuration with the wheels out.
This type of interception is sometimes done in real life when an aircraft accidentally (or not) enters a restricted zone. A military jet must then take-off, reach the unknown target, get very close and make the appropriate signals ordering it to follow him to the closest military base.
Once in flight, do not forget to take a screen capture! Good luck and have a good flight!
The Martinair Cargo MD-11 on a virtual VFR approach in Innsbruck (FSX)
Manually flying a huge aircraft like the MD-11F to make a virtual landing in Innsbruck surely will be fun for most flight simulation enthusiasts. Since the Innsbruck airport and its surroundings have been redesigned under ORBX Innsbruck, the immersion feeling is total. The landscape is absolutely fantastic.
Start by taking-off from runway 08. Anybody standing near the fence at the end of the runway will feel the blast. Then, gain enough altitude to be able to do a 180 degree turn to realign the aircraft for runway 26.
Make sure to activate the “air turbulence” option on your virtual weather engine, since an approach near the mountains in Innsbruck generates enough turbulence to make your approach more difficult. The pilot must also, for this exercise, deal with the actual winds even if they do not favor runway 26.
The flaps must be adjusted to 50 degrees for the MD-11F. Insure that the “Autopilot” function is set at “OFF”. The intensity of the automatic breaking is chosen according to the actual winds, the aircraft’s cargo load and the altitude of the airport. The margin of manoeuver with regards to the approach speed is not very large. I tried to maintain 150 kts.
The Innsbruck runway is 2000 meters long. There is not much leeway for the MD-11F.
Once on the ground, you must continue until the end of runway 26 in order to do a 180 degree turn. There is just enough space for the MD-11F.
As you can see in the image below, looking at the windsock, the landing was made with a good tailwind.
The airport is superbly represented and a parking space is already reserved for bigger aircrafts. Employees are waiting for your arrival.
You can try landing with any other big carrier if you do not already own a PMDG virtual MD-11. If you would like to acquire this aircraft, you will realize that it is no longer offered by PMDG, at least for now. But a new MD-11 will be available early 2024 for MFS 2020 by TFDI Design.
If you would like to see an exceptional two hour aviation video on a real flight that lasted ten days across the world, there is none better than the one made by PilotsEYE.tv: Lufthansa Cargo MD-11F in Quito
You witness part of the crew’s planning for a landing on the old Quito runway, in Ecuador. The airport’s altitude is so high that the MD-11F margin of manoeuver is extremely limited. Make sure to own a player that can decode European videos.
Have a good flight!
Landing and taking-off from Limberlost Ranch (CA21) (FSX)
The following pictures show a virtual flight in United States. The trip is from KBLU ( Blue Canyon-Nyack) to Limberlost Ranch (CA21) then to Gansner Field (201). Landing and taking-off from Limberlost Ranch is a nice challenge.
For this flight simulation, I used the FSX flight simulator, the Carenado Cessna C-207 equipped with bush tires and REX clouds.
Airborne from KBLU.
Enroute from KBLU (5284 ft ASL) to Limberlost Ranch and it’s 1700 ft grass runway (1650 ft ASL and about 23 NM east of KBLU), you pass by the Nevada County airport (O17) that has also received a special treatment from ORBX.
It might be necessary to fly over the Limberlost Ranch airport before starting an approach, so that you have an idea of what to expect on final.
Limberlost Ranch has a sloped runway (in fact, a multiple slope runway). Part of it is asphalted, but most of it is grass. You make the approach for the grass section. Note that there is a fence on the side at the beginning of the runway. The virtual aircraft should not touch the field before it has passed the fence (for more realism).
With a bit of crosswind, taking-off from this short runway can be demanding. The aircraft feels really sloppy (and I mean it) and behaves more like a boat than a plane during the acceleration to get airborne. It is essential to avoid the line of trees on the left side of the runway. A bit of flaps is required as it is the norm for soft runway operations. Careful but essential use of the rudder will also make your take-off a success.
Enroute to Gansner Field.
Gansner Field is about 41 nm north of KBLU. The virtual airport is very well made and nestled in a valley. Coming in from KBLU, you need to pass 6000 ft mountains before diving for that 3419 ft asl asphalt runway.
To fully enjoy those virtual flights, it is suggested that you install the different layers of Orbx products (Global, Vector, Open LC) as well as the KBLU virtual scenery.
Have a good flight!
Try a VFR flight with the PMDG MD-11 from KEGE to KTEX (FSX)
You’ll have fun trying this short flight ( 14 minutes) from the Eagle County virtual airport (KEGE) to the Telluride virtual airport (KTEX). The virtual flight, using FSX, was made during winter, on January 8th. The shots below represent an idea of what you will see while flying to your destination. Use 14,000 feet, it should do it…
There are lots of beautiful mountains between KEGE and Telluride, and also some unpredictable weather…
The expected ceiling at Telluride was 8500 ft. On the way to the airport, the clouds and visibility were sometimes obscuring the mountains.
Telluride is a very inviting airport for a MD-11. The 7000 feet runway itself does not represent a big challenge, although its 100 feet are a bit narrow: this aircraft would normally require a 150 feet wide landing surface.
The virtual VFR approach made with the MD-11 was the most expensive way to do the trip, since it required a fly-by and a 270 degree turn to the right to align with runway 09.
The 270 degree turn at a 10-20 degree bank allowed to transit from 14,000 to 10,000 ft without doing anything radical. Just a turn while descending and gradually loosing speed to arrive at around 160 kts on final. The aircraft was now installed on long final, with flaps set at 50 degrees.
The high altitude runway’s 9078 feet msl elevation meant the pilots dealt with lower air density and heavy weight when approaching and, as such, the airspeed had to be adjusted accordingly to prevent stalling on final.
Here is a view from the Telluride tower…
Now with a view like that, you would not consider coming in IFR…!
To prevent an overshoot and some additional expenses in fuel (which are already skyrocketing), an optimal approach was required.
Most accidents with the MD-11 happen when the pilot pushes on the stick when there is a rebound with the nose wheel, thus creating an even stronger rebound. When there is a rebound, there is no need to push on the stick, just wait and the aircraft sets itself quickly.
Now with max breaking and thrust reversers…
The MD-11 can easily turn at the first taxiway at Telluride. But in order to capture a wider view of the airport, I exited at the last taxiway (again adding to the already enormous expense in fuel…)
The employee on the ramp was worried that the MD-11 lower winglet would scratch N900SS while taxiing. But there was plenty of space (11 inches)…
The MD-11 was parked temporarily in a spot needed by every aircraft. It was necessary to unload quickly the precious cargo and get out of the way.
Some expert handling would be needed to help move back that MD-11 close to the runway. But that was the Telluride’s airport manager problem and he had promised he would have something ready!
The virtual scenery from departure to destination is a creation of ORBX programmers and the virtual MD-11 was made by PMDG Simulations. To replace the MD-11 and use it for MFS 2020, look for the new product from TFDI Design. For the weather, I used REX Simulations as the weather engine and REX and Cumulus X for the cloud textures.
Try the really demanding runways included in the ORBX Tapini scenery, in Papua New Guinea (FSX)
Ken Hall and Tim Harris have created a new virtual scenery for flight simulation enthousiasts. It is called “Tapini” and sold by ORBX. Their penultimate creation, AYPY Jackson’s International, allowed the virtual pilot to fly in very demanding virtual airports along the Kokoda Trail in Papua New Guinea. “Tapini” represents a whole new challenge and I have included several screen captures to show you how the different runways look in this new virtual scenery.
“Tapini”, still in Papua New Guinea, allows the virtual pilot to test his skills on seven new runways located in difficult areas of the Owen Stanley Range. Those airports also constitute a serious test for any aircraft, like in the picture above where damages to the right engine were sustained at Yongai.
To improve the virtual clouds while flying between the different airports, I used either REX or FSGRW weather engines. The cloud textures and weather effects were improved by one or many of the following products: Cumulus X, PrecipitFX, REX Texture Direct and REX Soft Clouds.
As variety is more fun, and also due to the different challenges created by those runways, the following virtual aircrafts were used: Carenado C-185F, Lionheart Creations PA-18, Virtavia DHC-4, Aerosoft DHC-6 Twin Otter and Milton Shupe De Havilland DHC-7.
The “Tapini” scenery gives the pilot a choice between the seven following runways:
ASB (Asimba)
A tricky, very short runway near a river.
This is a very interesting runway, best done with a STOL aircraft like the Caribou DHC-4. The inhabitants might have to help you clear out some branches along the runway, considering the size of the aircraft. The runway slopes down on take-off, which helps to build up speed.
FNE (Fane)
A one-way, really challenging 12 degree sloped runway, with unpredictable winds.
The runway sits on top of a hill. It is an amazing experience to land there. No wonder there are a lot of people watching the arrivals and departures.
If you slow down too quickly with an aircraft as big as the DHC-7 on that sloped runway, the twelve degree angle prevents you from moving forward. You must let the aircraft come down the runway very slowly, using the power to control the descent and the rudder to stay aligned on the runway, then apply take-off power for a few seconds to build just enough momentum to get above the hill.
To turn the aircraft around, it’s a combination of power and reverse thrust until you clear all the obstacles (any humans venturing behind the aircraft will also be cleared during the operation…).
There is a not so friendly man with a rifle watching the airport’s operations. Even the United Nations staff do not stay longer than necessary…
KGH (Yongai)
A very bumpy one-way sloped runway. A real bush aircraft is needed here!
Even with a real bush aircraft, there is a possibility that one of the aircraft’s propellers hits the ground while taxiing on the runway. There are so many deep holes that are hard to see, I can only wish the best of lucks to everyone trying out this airport!
Keep a close watch on the area near the little house at the end of the runway. The DHC-6 was really shaken while turning around for take-off. One of the propellers hit the ground but no problems were detected…until the aircraft was airborne. The fire alarm then went off, just as the aircraft was passing the runway threshold, seconds before flying over a cliff.
So much for the planned trip… and it was out of the question to return to Yongai on one engine. I had to pull the handle to stop the fire, feather the prop, cut the fuel where it was not needed anymore then head to the Kokoda airport as it was a sure alternative, having a long runway and an elevation that did not require the use of extra power.
KSP (Kosipe)
A relatively short runway that requires good calculations from the pilot, since it is located high in the mountains.
The Cessna C-185F is a very well suited aircraft for that runway. Make sure not to be too heavy on the brakes, as new C-185 propellers are hard to find in Kosipe. You can land in both directions. Ensure that the mixture is set properly as the airport is above 6300 feet.
ONB (Ononge)
A curved and very bumpy runway! For those who like low flying. Make sure you choose the good aircraft here; there is not much manoeuvering area once on the ground.
Ononge looks really scary when you show up on final for the first time. You wonder if the little trail that you see can really be a runway. For that kind of situation, the little Piper Pacer is an excellent aircraft, approaching slowly and braking on a dime. The runway is curved in the middle so you will need a bit of right rudder to keep the aircraft aligned with the runway.
I guess all those people with their cargo are waiting for a bigger airplane than mine…
TAP (Tapini)
A challenging one-way sloped runway nestled in a tight valley. You can even use an ILS to arrive there!
This is a superbly designed area and airport. I visited it with the DHC-4 Caribou but any other big STOL aircraft would have fitted there. There is enough room to manoeuver. It is not too bumpy. There is an interesting slope: it starts downward and ends upward: this helps to slow down the aircraft after landing.
WTP (Woitape)
Looks like a no brainer, but there is no margin of error on this one-way slightly sloped runway. Very precise calculations and settings are required if you want to land there with something else than a small aircraft.
I found the runway to be very slippery with the De Havilland DHC-7. I must say that there was a good crosswind, as I was flying with real life weather and winds. The DHC-7 behaves like a big boat while decelerating on such a runway.
The Woitape scenery is gorgeous. It is nice to have all those well designed virtual aircrafts, people and animals on site as this makes the scenery so much more realistic.
I love this new Orbx product. When you fly in such a realistic scenery, the brain does not make much difference between what is real and what is virtual. It really works! And if you use real life weather downloaded from the internet, it’s even better.
I tried the seven airports included in the “Tapini” virtual scenery and they are quite demanding. Yongai was the most challenging airport of them all. I had to do two missed approaches there since I ended up too high on the approach. I eventually got it right, like in real life!
I used the Microsoft flight simulator X (FSX) for all the virtual flights, but other platforms would have worked as well (Dovetail Games FSX Steam edition (FSX: SE) and all versions of P3D). The following products were also installed on my flight simulator: FTX Global, FTX Global Vector and Holgermesh, as well as Pilot’s FS Global 2010.
It is a totally immersive virtual experience and you have to forget everything else when undertaking those challenging virtual flights… if you want to make it “virtually” alive!
St.Barths (TFFJ) with the Aerosoft Twin Otter with FSX
Well, let’s start with a real life video showing that there is no margin for error when landing in St.Barths :
In that video, you can clearly see that the speed on the approach seemed excessive and the aircraft floated precious seconds over the runway. Very soon, there wasn’t enough runway left to stop the aircraft safely. So the trick is to use a reasonable approach speed and be ready to do a missed approach if the wheels do not touch early on the runway.
An approach with a virtual aircraft of your choice can be done in St.Barths (TFFJ) since Fly Tampa St Maarten scenery includes that airport. I tried a circuit with the Aerosoft Twin Otter, under FSX, and it went very well, since this aircraft can fly at a very low speed and can break on a dime. It might have been a different story with the same aircraft that pilot was flying in the video…
For your information, the St.Barths 10-28 runway is 2133 ft long. For the landing, the winds where blowing from 031/10G20, which provides for a good crosswind. The biggest aircraft to have landed in St Barthlmy is a Canadian built de Havilland DHC-7.
Good luck and have fun trying that virtual flight out!
Saba Island Airport (TNCS)(FSX)
One nice challenging virtual flight in FSX is to operate from the Juancho E. Yrausquin Airport, the shortest commercial runway in the world.
The runway is 1299 ft long (396m) and 60 ft (18m) above sea level. The IATA code is SAB, and the ICAO code TNCS.
The ideal virtual aircraft for that runway is the Twin Otter (DHC-6) or the Britten Islander (BN-2). If you want something bigger, the De Havilland DHC-7 is going to be your perfect choice. Forget about jet aircrafts, the runway is too short.
To add to the pleasure, use runway 30 and add a strong crosswind component, with gusts. In the screen captures below, I set the winds to 030 degrees at 10G20. For the flight, I also used Cumulus X and PrecipitFX to improve the visual effects.
For an even more realistic experience, I suggest you get the Fly Tampa St.Maarten scenery, which will offer you three airports, which are all very well designed and present real challenging approaches : the Juancho E. Yrausquin airport, on Saba Island,the spectacular St.Barths airport and the Princess Juliana international airport in St.Maarten.
In the « challenging virtual flight » section of my website, I have already included an approach to Princess Juliana airport in St.Maarten, with the MD-11.
You will enjoy every minute trying to make perfect landings at those three airports.
Have fun!
Lukla, the most dangerous airport in the world (FSX)
If you are looking for a challenging virtual flight, why don’t you try the route Syangboche –Lukla with the Aerosoft Twin Otter? It is a very short flight, few minutes only, where the aircraft will be constantly descending until its destination.
The approach in Lukla can be tricky due to a 12 degree sloping runway. You have a feeling of coming in too quickly, but you must resist the temptation to reduce speed since, at this altitude, the stalling speed increases with all aircrafts.
Runway 06 is used for landing, and 24 is for departures. There is no possibility of a missed approach. You either succeed or you crash since there is a high rock wall at the end of runway 06.
So the flight is made from Syangboche (OACI code:VNSB, altitude : 3748m and a 400m runway) towards Lukla (OACI code:VNLK, altitude 2860m and a 460m runway).
The scenery and objects around Syangboche are a creation of ORBX. Once you get closer to Lukla, you will notice a change in the scenery details, since you are entering the Aerosoft Lukla scenery (you have to buy this additional scenery to make the flight more realistic).
The integration of the two scenery styles is very well achieved.
This flight will require all your attention. Good luck!
Think of the Peyresourde Balestas mountain airfield when you’re looking for a challenging flight! (FSX)
Flight simulation allows the use of all company liveries and types of aircraft. In the present case, a DHC-8-227Q from Sat Airlines, with the Sakhalin Energy logo, has mysteriously found itself inbound for the Peyresourde mountain airfield.
Peyresourde Balestas is located in the Pyrenees, at an altitude of 1580 meters. Its runway is only 335 meters long and has a 15 degree slope. The beginning of the James Bond movie “Tomorrow never dies” has been filmed there. The runway is long enough to accommodate the DHC-8-227Q as the plane’s excellent braking capacity is even improved by the sloped runway. If you touch early enough, you won’t even have to apply full braking power.
A Dash 7, with its superb ability to operate from any kind of field, would also fit in there, providing the amount of fuel and cargo is well calculated. Because what lands must also takeoff.
The Peyresourde Balestas mountain airfield is made by LLH Creations, from France. The company has already produced four mountain airfields located in the French Alps. This is the first one in the Pyrenees.
Virtualcol created the Dash-8 used for this flight. For a very reasonable price, that company offers, in one bundle, an astonishing amount of liveries and all the types of DHC-8. Their product is detailed enough and really takes lower end computers into account when it comes to FPS (frames per second). Don’t expect the same realism as with the Q400 from Majestic Software though: Majestic’s Q400 is on a category by itself in the sim world and the price is adjusted accordingly.
The fun will not be over after you land. You will find that the takeoff is quite spectacular. Apply the brakes, full power and the necessary amount of flaps and let it go! You’ll see that the runway’s end is coming quickly and that you’re building speed like you never believed possible with a Dash 8!
Your passengers will certainly remember that mountain airfield. So will you!
Gliding over Canadian lakes and forests (FSX)
The present flight has been made with a DG-808S glider, built by DG Flugzeugbau. It departed from the Parry Sound airport (CNK4) in Ontario. The scenery has been created by Vlad Maly, from ORBX.
The command CTRL+SHFT+Y will allow an aircraft to appear and a cable to be installed between the aircraft and the glider. It is more demanding to do gliding operations in the Parry Sound region because if the pilot gets far enough from the airport, he leaves behing many options to help him land easily in case of difficulties. There are not many fields or roads. There are mostly lakes and forests. The view is interesting, but you fly with the feeling that there is really no plan B. If the glider must go down, chances are it will find itself either in water or on the top of trees.
The DG-808S can reach a speed up to 146 kT and has a gliding ratio of 5o :1. It is a high performance glider. It can carry up to 343 pounds of water to be used as ballast. In real life, the pilot uses the necessary amount of water according to the prevailing weather conditions. If there are weak thermals, the glider will easily operate without water. If there are strong thermals, it carries the maximum amount of water in its wings to add sufficient weight.
The flight was made using Cumulus X and FSX. On final for runway 35, you will have the opportunity to fly at low altitude over Robert’s Lake and admire all the small details created to make the scenery more realistic.
Good luck and have fun!
Why not try a flight between two helipads located high in the Alps? (FSX)
A virtual flight that can be quite demanding consists in doing a ride with an helicopter between two helipads situated high in the Alps. In real weather conditions, the winds can really complicate things when you are on short final for your destination.
For this exercice, the Alabeo R66 has been chosen. You could make the flight even more difficult by using a Dodosim helicopter. The helipads are made by LLH Creations. The virtual flight that you can see in the screen captures set above shows a takeoff from the Refuge du Requin sur la Mer de glace (DZRR), which is at an altitude of 2510 meters, towards the Refuge de l’Argentière (DZRA), located at 2778 meters MSL. Two other mountain chalets could have been chosen: Chamonix (DZ des Bois , DZDB), at 1075 meters, and Promontoire (DZPR), near the Alpe d’Huez mountain airfield and Grenoble airport, at 3055 mètres in the mountains.
Before doing a flight, you can select one of the following three options: winter, summer and photographic scenery. The documents provided help you out with the best settings as to the autogen, the complexity, the resolution, etc.
I am convinced that you will enjoy the experience. By using real weather, each flight becomes an adventure. With moderate winds, on an approach to the Refuge de l’Argentière, you will realize that there is not much margin of manoeuver!
Have a good flight!
A Canadian C130 Hercules on the aircraft carrier USS Enterprise (FSX)
For the challenging virtual flights category, a F18 landing on the bridge of an aircraft carrier would have been appropriate. But using a C130 was at least as demanding, due to an increased inertia and the absence of hook to slow down the plane. Since this had already been tried in real life on the USS Forrestal in 1963, it seemed that it would be an excellent exercice.
If you decide to try this exercice, expect to do few missed approaches as you get used to the narrow bridge and the more important size of the C130 Hercules. The landing configuration with full flaps must be established a long time in advance. At the time you arrive over the bridge, no in flight adjustments must have been necessary for a minute or so on the approach. It will ensure a smooth landing.
The USS Enterprise deck height is about 130 feet and there is plenty of runway if you arrive at the threshold at the appropriate height. If there is a rebound, just apply full throttle and pull the control column slightly, as you are flying near stall speed. The approach speed should be around 110 kT. I chose to limit the fuel load to 50% in all tanks. The total weight of the aircraft was 127,000 pounds.
You will have to deactivate the option that makes the simulator react to crashes. There are too many aircrafts on each side of the Big E runways and you risk hitting one of them with the C130 wings. For the real life trials on the USS Forrestal, the aircrafts on the deck had been moved away to give space to the Hercules.
There are many areas around the world where this exercice can be practiced since everything is already programmed in the Team SDB CVN-65 USS Enterprise software for FSX Acceleration. I chose to be airborne from San Diego (KSAN)and followed a heading of 257 degrees over 108nm. The USS Enterprise is located at 32,31.647N 119,1.802W. The month of July has been chose for the screen captures. The flight was done at 17h30 and the weather theme was ORBX5.
It is a demanding exercise that you will certainly appreciate. Have a good flight! If you feel like it, tell me how it went!
Try a flight towards St Maarten with a MD-11(FSX)
In the screen captures above, a KLM MD-11 is doing a passenger flight between Palm Springs (KPSP)and the St Maarten (TNCM) airport, using FSX and Cumulus X, as well as ORBX Vector and Global. St Maarten is known for its spectacular approach over a beach loaded with tourists and many videos are available on You tube for those of you who would be interested.
The Palm Springs airport is an Orbx creation and the virtual St Maarten is designed by Fly Tampa. The virtual MD-11 comes from PMDG. It is no longer made by that company, but a new MD-11 for MFS 2020 is available beginning 2024 and made by TFDI Design. Profit from the possibility to use 50 degrees of flaps on the MD-11 to reduce even more your approach speed. Naturally, you can choose to depart from wherever you feel. I decided to use Palm Springs because I liked the quality of that virtual scenery.
I chose to do a virtual passenger flight with the KLM MD-11 to emphasize the termination, on October 26 2014, of this type of aircraft for carrying passengers. KLM was the last company to use a MD-11 for that type of transport and the last flights were made from Toronto and Montreal to Amsterdam Schipol durant last October. Thanks to flight simulation, virtual pilots will always have the opportunity to fly this exceptional aircraft.
Good luck!
Fly a United Nations Dash 7 and attempt a landing in Kagi, on the Kokoda Trail in Papua New Guinea (FSX)
If you are looking for a real challenge, try a flight from Kokoda airport to Kagi, using a Dash 7. Kagi is situated along the Kokoda Trail in Papua New Guinea. The runway has a 12.5 degree slope and is approximately 447m long (1466 ft). The airstrip’s altitude is about 3900 ft msl. You will need the ORBX scenery (AYPY) Jacksons Airport made by Ken Hall and Tim Harris, as well as other Orbx products such as Global, Vector and Holgermesh to do the flight and obtain the same views as above. In order to find the airports, two maps are included in the “User documents” included with AYPY.
I adjusted the fuel at 50% in each tank. For payload, I used 5 passengers and luggages. Obviously, the aircraft could have been loaded with many more passengers and cargo. But since it was a first trial at Kagi with a Dash 7, I thought that a lighter payload would increase my chances of a successful landing by reducing the approach speed.
The landing in Kagi is made on runway 07 and the takeoff on runway 25. From Kokoda airport, follow the Kokoda trail then, when appropriate, make a right turn toward Kagi. There are few airports within a small area so it can get a bit confusing. The best way is to overfly the area slowly to ensure that what you see in flight and what is on the map are both the same airport. The two most difficult aspects of the approach are the steep turns required while flying close to the mountains in slow flight configuration, that is to say with full flaps and wheels out. The second problem to keep in mind is the sloped runway: 12.5 degrees is not negligeable. But once you are on the runway, the Dash 7 will almost stop by himself due to that slope. The takeoff on runway 25 is not a problem with that aircraft: with such a sloped runway, you will be airborne in no time.
I am convinced you will enjoy this demanding flight. There are lots of plants and trees included in the scenery, so it makes for a very realistic approach. Have fun and make sure your passengers will still have a smile on their face when they get out of the airplane!
Landing of a UH-60L Blackhawk helicopter on the helipad of a cruise ship in Nassau (FSX)
Here is a nice opportunity to practice a precision flight with an helicopter. You are requested to land an helicopter of your choice( I took the UH-60L Blackhawk from Cerasim) on the helipad of a cruise ship docked in the Nassau harbor (MYNN). The final goal is the land without having to ask your superiors to foot the bill for the damages done during the approach. The following informations will help you to replicate the flight: departure from Nassau (MYNN) rwy 32. Time of day (for the same quality of light: 0623 lcl, during autumn (November 1st). Weather set on Orbx 5. Terrain: ORBX Global Hybrid. The winds for the approach and landing were 025/10G20. After the takeoff from Nassau, turn right and steer 080 degrees. You will only fly few minutes to reach the Nassau harbor. You will immediately see a huge white cruise ship. The well designed helipad is on that boat. On the approach, use caution so that the helicopter’s tail does not touch the rail. If everything goes fine, you will be eating at the captain’s table tonight. Have a good flight!
With a F18, try to do a left hand circuit for runway 15 in Squamish, B.-C., Canada (FSX)
The present exercice consists of taking off from runway 15 with a F18, turn left while climbing quickly enough to avoid the mountains, then start the downwind leg to fly over the Brackendale Eagles Provincial Park. When the harbor and ships are visible on your left, it is time to turn in left base and start the preparation for landing if you do not want to be swamped with procedures in the last second. The Squamish runway has only 2400 feet by 75 feet. The scenery is made by ORBX. Occasionnaly, wildlife can present a problem near the airport. It is a good slow flight exercice, complicated by the fact that the runway is difficult to find if you fly too low. And if you fly too high on the approach, the short distance available for the landing will force you to do an overshoot. Good luck!
Beech 200 King Air forced to glide on the approach to Stewart, Canada (FSX)
Plan your arrival for the runway of your choice in Stewart, Canada. At a reasonable and realistic altitude and distance, shut both engines and try to glide to the runway, using sideslips, or 360 turns, when necessary. In the flight shown below, three sideslips were necessary to make it to the runway. I can assure you that you won’t see the time pass as you are planning your descent so that you make it to the runway… alive. Good luck! (Stewart airport is a creation of ORBX, and the Beech King Air 200 is from Carenado).
C130 with double engine failure, same side, on a flight from Smithers to Prince George, Canada (FSX)
This flight was a nice surprise. It is relatively simple to fly with one engine off on a light twin. But it is more complicated to fly a C130 with two dead engines on only one side of the aircraft. And this is particularly difficult when the aircraft is turning and on final for the runway. It is quite tough to manoeuver as it drifts heavily on one side, even with full use of the rudder. The heading is gradually changing and the virtual pilot is relieved to put the C130 on the runway without crashing. Give this a try and get back to me about your experience! (The C130 is made by Captain Sim and the terrain and airports are a creation of ORBX).